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Dependencies: mbed
main.cpp
- Committer:
- el17m2h
- Date:
- 2019-04-13
- Revision:
- 5:8814d6de77d0
- Parent:
- 4:8ec314f806ae
- Child:
- 15:4efa04a6a376
File content as of revision 5:8814d6de77d0:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Melissa Hartmann Username: el17m2h Student ID Number: 201176603 Date: 11/04/2019 */ #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Engine.h" #define FLOORS_WIDTH 13 #define FLOORS_HEIGHT 2 #define DOODLER_RADIUS 2 //structs struct UserInput { Direction d; float mag; }; // objects N5110 lcd(PTC5,PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // START, LCD SCE, LCD RST, LCD DC, LCD MOSI, LCD CLK, LCD Backlight Gamepad pad; Engine eng; // prototypes void init(); void update_game(UserInput input); void render(); void welcome(); // functions int main(){ int fps = 8; init(); // initialise and then display welcome screen... welcome(); render(); wait(1.0f/fps); while(1){ eng.read_input(pad); eng.update(pad); render(); wait(1.0f/fps); } } // initialies all classes and libraries void init(){ // need to initialise LCD and Gamepad lcd.init(); pad.init(); eng.init(FLOORS_WIDTH, FLOORS_HEIGHT, DOODLER_RADIUS); } void render(){ lcd.clear(); eng.draw(lcd); lcd.refresh(); } // Starting menu screen display void welcome() { lcd.printString(" Doodle Jump! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }