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Dependencies: mbed
Enemy/Enemy.cpp
- Committer:
- el17m2h
- Date:
- 2019-05-09
- Revision:
- 30:863565e9859f
- Parent:
- 29:15e9640646b7
- Child:
- 31:5c4acae51026
File content as of revision 30:863565e9859f:
#include "Enemy.h" Enemy::Enemy() { } Enemy::~Enemy() { } void Enemy::update(Vector2D floor_pos) // sets its position { _position.x = floor_pos.x + 7 - 6; // the + 7 for the centre of the floor and the + 6 for the centre of the ghost _position.y = floor_pos.y - 2 - 13; // the - 2 is so that it is on top of the floor's position // and the + 15 is so that it considers the position of the feet of the ghost (not the top) } void Enemy::draw(N5110 &lcd) { const int image [12][12] = { {0,0,0,0,1,1,1,1,0,0,0,0}, {0,0,1,1,0,0,0,0,1,1,0,0}, {0,1,0,0,0,0,0,0,0,0,1,0}, {1,0,0,1,0,0,0,0,1,0,0,1}, {1,0,1,1,1,0,0,1,1,1,0,1}, {1,0,0,1,0,0,0,0,1,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,0,0,0,0,1}, {1,1,1,0,0,1,1,0,0,1,1,1}, {1,1,0,1,1,0,0,1,1,0,1,1}, {1,0,0,0,1,0,0,1,0,0,0,1}, }; lcd.drawSprite(_position.x, _position.y, 12, 12,(int*)image); } void Enemy::erase() // decides if it gets erased { _position.x = 90; // the ghost's is no longer shown on the screen _position.y = 50; } Vector2D Enemy::get_position() { Vector2D p = {_position.x,_position.y}; return p; }