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Dependencies: mbed
Doodler/Doodler.cpp
- Committer:
- el17m2h
- Date:
- 2019-04-21
- Revision:
- 14:529f798adae4
- Parent:
- 13:10851784af9a
- Child:
- 15:4efa04a6a376
File content as of revision 14:529f798adae4:
#include "Doodler.h" Doodler::Doodler(){ } Doodler::~Doodler(){ } void Doodler::init(int radius, float position_x, float position_y, double velocity_y){ // initial position of doodler at centre _radius = radius; _velocity_y = (double)velocity_y; _position_x = position_x; _position_y = position_y; _gravity = 1.1; // moves down _up = -0.5; // elasticity if ((double)_velocity_y > 0.00){ // no jump _velocity_y = (double)_velocity_y*(double)_gravity; // falls accelerating } else if ( (double)_velocity_y == 0.00){ _velocity_y = (double)_gravity; } else { _velocity_y = -((double)_velocity_y * (double)_up); // jumps decelerating upwards (0<_up<1 so _velocity.y reaches 0) if (fabs((double)_velocity_y) < 0.008){ // decelerated completely _velocity_y = 0.00; } } } void Doodler::draw(N5110 &lcd){ lcd.drawCircle(_position_x, _position_y, _radius, FILL_BLACK); } void Doodler::update(Direction d, float mag, double velocity_y){ //////////////////////////// y - direction of doodler ///////////////////////////////////// _position_x = get_position_x(); _position_y = get_position_y(); _velocity_y = (double)velocity_y; if ((double)_velocity_y >= 0.00){ // no jump _position_y += _velocity_y; } else { // jump has started until vel = 0 _position_y += _velocity_y*5; } /////////////////////////// x - direction of doodler ///////////////////////////////////////// _velocity_x = int(mag*5.0f); // 5 frames times the magnitude of the joystick (int holds that value) if (d == W){ // if direction is left _position_x -= _velocity_x; } else if (d == E){ _position_x += _velocity_x; } // checking doodler does not leave screen: if (_position_x > WIDTH-4.00){ // right side _position_x = WIDTH-4.00; } if (_position_x < _radius){ // left side _position_x = _radius; } } float Doodler::get_position_x(){ float p_x = _position_x; return p_x; } float Doodler::get_position_y(){ float p_y = _position_y; return p_y; } float Doodler::get_velocity_x(){ float v_x = _velocity_x; return v_x; } double Doodler::get_velocity_y(){ double v_y = (double)_velocity_y; return (double)v_y; } void Doodler::set_velocity(float vel_x, double vel_y){ _velocity_x = vel_x; _velocity_y = (double)vel_y; } void Doodler::set_position(float pos_x, float pos_y){ _position_x = pos_x; _position_y = pos_y; }