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Dependencies: mbed
main.cpp
- Committer:
- el17m2h
- Date:
- 2019-04-10
- Revision:
- 2:360a6c301a4e
- Parent:
- 1:0001cb3eb053
- Child:
- 3:116913e97fd7
File content as of revision 2:360a6c301a4e:
#include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Engine.h" #define FLOORS_WIDTH 2 #define FLOORS_HEIGHT 10 // objects N5110 lcd(PTC5,PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // START, LCD SCE, LCD RST, LCD DC, LCD MOSI, LCD CLK, LCD Backlight Gamepad pad; Engine eng; // prototypes void init(); void draw(); void welcome(); // functions int main(){ int fps = 8; // frames per second init(); // initialise and then display welcome screen... while(1){ welcome(); if ( pad.check_event(Gamepad::START_PRESSED) == true) { break; } } draw(); } // initialies all classes and libraries void init(){ // need to initialise LCD and Gamepad lcd.init(); pad.init(); eng.init(FLOORS_HEIGHT, FLOORS_WIDTH); } // Starting menu screen display void welcome() { lcd.printString(" Doodle Jump! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); } void draw(){ lcd.clear(); eng.draw(lcd); lcd.refresh(); }