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Dependencies: mbed
Bullet/Bullet.cpp
- Committer:
- el17m2h
- Date:
- 2019-05-08
- Revision:
- 29:15e9640646b7
- Parent:
- 24:67dc71a8f009
- Child:
- 31:5c4acae51026
File content as of revision 29:15e9640646b7:
#include "Bullet.h"
Bullet::Bullet()
{
}
Bullet::~Bullet()
{
}
void Bullet::init(float dood_pos_x, float dood_pos_y)
{
    _radius = 1;
    _position_x = dood_pos_x + 12;
    _position_y = dood_pos_y + 4;
}
void Bullet::draw(N5110 &lcd)
{
    lcd.drawCircle(_position_x, _position_y, _radius, FILL_BLACK);
}
void Bullet::update(float dood_pos_x, float dood_pos_y)
{
    _position_y -= 3;
    if (_position_y < 9) { // reached end of screen
        _position_x = dood_pos_x + 12;
        _position_y = dood_pos_y + 4;
    }
}
float Bullet::get_position_x()
{
    float p_x = _position_x;
    return p_x;
}
float Bullet::get_position_y()
{
    float p_y = _position_y;
    return p_y;
}
void Bullet::set_position(float pos_x, float pos_y)
{
    _position_x = pos_x;
    _position_y = pos_y;
}