ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Revision:
24:67dc71a8f009
Parent:
21:6b16ca9834e6
Child:
26:d16a5b1e0ace
--- a/Floors/Floors.h	Wed May 08 08:46:11 2019 +0000
+++ b/Floors/Floors.h	Wed May 08 14:24:53 2019 +0000
@@ -6,20 +6,59 @@
 #include "Gamepad.h"
 #include "Enemy.h"
 
+/** Floors class
+@brief Class for the floors 
+@author Melissa Hartmann
+@date May 2019
+*/
 class Floors{
 public:
     Floors();
     ~Floors();
+    
+    /** 
+    @brief defines the initial position of the bullet
+    @param float dood_pos_x 
+    @param float dood_pos_y
+    @details The intial position is in same position as doodler's trunk end (which is why I am adding the 12 and 4 to the doodler's position)
+    */
     void init(int y, int width, int height);
+    
+    /** 
+    @brief defines the initial position of the bullet
+    @param float dood_pos_x 
+    @param float dood_pos_y
+    @details The intial position is in same position as doodler's trunk end (which is why I am adding the 12 and 4 to the doodler's position)
+    */
     void draw(N5110 &lcd);
+    
+    /** 
+    @brief defines the initial position of the bullet
+    @param float dood_pos_x 
+    @param float dood_pos_y
+    @details The intial position is in same position as doodler's trunk end (which is why I am adding the 12 and 4 to the doodler's position)
+    */
     void update(float doodler_pos_y);
+    
+    /** 
+    @brief defines the initial position of the bullet
+    @param float dood_pos_x 
+    @param float dood_pos_y
+    @details The intial position is in same position as doodler's trunk end (which is why I am adding the 12 and 4 to the doodler's position)
+    */
     Vector2D get_position(); 
+    
+    /** 
+    @brief defines the initial position of the bullet
+    @param float dood_pos_x 
+    @param float dood_pos_y
+    @details The intial position is in same position as doodler's trunk end (which is why I am adding the 12 and 4 to the doodler's position)
+    */
     void set_position(Vector2D pos); // mutators
     
 private:
     int _height;
     int _width;
-    float _doodler_pos_y;
     Vector2D _position;
     Enemy _eny;
     int place;