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Dependencies: mbed
Diff: Doodler/Doodler.h
- Revision:
- 24:67dc71a8f009
- Parent:
- 23:9be87557b89a
- Child:
- 25:f122e1862cd1
--- a/Doodler/Doodler.h Wed May 08 08:46:11 2019 +0000
+++ b/Doodler/Doodler.h Wed May 08 14:24:53 2019 +0000
@@ -5,29 +5,97 @@
#include "N5110.h"
#include "Gamepad.h"
+/** Doodler's class
+@brief Class for the doodler
+@author Melissa Hartmann
+@date May 2019
+*/
class Doodler{
public:
Doodler();
~Doodler();
+ /**
+ @brief Defines the initial position of the bullet
+ @param float position_x uses float since the velocity will be added, which is not an integer.
+ @param float position_y uses float since the velocity will be added, which is not an integer.
+ @param double velocity_y needs to be double in order for it to decelerate to a small value that approaches zero.
+ @details The intial position of the doodler is at the centre of the screen and the values are gotten from the Engine class. It also defines the gravity as a positive vale greater than 1 and the up object as a negative vale less than 1.
+ */
void init(float position_x, float position_y, double velocity_y);
+
+ /**
+ @brief Prints the doodler into the LCD screen
+ @param N5110 &lcd
+ @details The function draws a sprite of 13 x 15 bits that shows the image of the doodler
+ */
void draw(N5110 &lcd);
+
+ /**
+ @brief Updates the position of the doodler
+ @param Direction d is gotten from the user input of the joystick and determines the movement of the doodler in the x-direction. It moves left/right if the joystick directs left/right at an angle or not.
+ @param float mag is used to accelerate the movement of the doodler in the x-direction since it moves 5 frames * the magnitude of the joystick.
+ @details The function checks the doodler does not leave the screen rectangle (30 x 83) in the
+ x-direction and checks the direction of the velocity to keep adding or substructing a value in the y-direction (depending on if it is jumping or falling)
+ */
void update(Direction d, float mag);
+
+ /**
+ @brief Check velocity
+ @details The function checks the velocity of the
+ if ((double)_velocity_y > 0.00){ // no jump
+ _velocity_y = (double)_velocity_y*(double)_gravity; // falls accelerating
+ } else if ( (double)_velocity_y == 0.00){
+ _velocity_y = (double)_gravity;
+ } else if ((double)_velocity_y < 0.00){
+ _velocity_y = -((double)_velocity_y * (double)_up); // jumps decelerating upwards (0<_up<1 so _velocity.y reaches 0)
+ if (fabs((double)_velocity_y) < 0.008){ // decelerated completely
+ _velocity_y = 0.00;
+ */
+ void check_velocity();
+
+ /**
+ @brief Returns the current doodler's velocity in the x-axis
+ @details Gets the current value in the doodler's class for the doodler's velocity in the x-axis
+ */
float get_velocity_x();
+
+ /**
+ @brief Returns the current doodler's velocity in the y-axis
+ @details Gets the current value in the doodler's class for the doodler's velocity in the y-axis. It is a double value since the y-velocity is a double type.
+ */
double get_velocity_y();
+
+ /**
+ @brief Returns the current doodler's position in the x-axis
+ @details Gets the current value in the doodler's class for the doodler's position in the x-axis
+ */
float get_position_x();
+
+ /**
+ @brief Returns the current doodler's position in the y-axis
+ @details Gets the current value in the doodler's class for the doodler's position in the y-axis
+ */
float get_position_y();
+
+ /**
+ @brief
+ @param float vel_x
+ @param float vel_y
+ @details
+ */
void set_velocity(float vel_x, double vel_y);
+
+ /**
+ @brief
+ @param
+ @param
+ @details
+ */
void set_position(float pos_x, float pos_y);
- void check_rectangle();
- void change_pos(Direction d, float mag);
- void check_velocity();
-
private:
- // since the velocity will be added, it will not be an integer so it cannot be a vector
float _position_x;
float _position_y;
- // velocity needs to be float in order to decelerate
float _velocity_x;
double _velocity_y;
double _gravity;