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Dependencies: mbed
Diff: Floors/Floors.cpp
- Revision:
- 11:2041290b5a74
- Parent:
- 10:e1d2289705ef
- Child:
- 12:c5123abb4fbe
--- a/Floors/Floors.cpp Wed Apr 17 15:19:58 2019 +0000 +++ b/Floors/Floors.cpp Wed Apr 17 16:58:01 2019 +0000 @@ -5,13 +5,12 @@ Floors::~Floors(){ } -void Floors::init(int x, int y, int width, int height){ +void Floors::init(int y, int width, int height){ _height = height; _width = width; - - _pos.x = x; +// x-coordinate initially random: screen =84 (visible to 84-FLOORS_WIDTH): 0 left, 70 right + _pos.x = rand()% 74; _pos.y = y; - } void Floors::draw(N5110 &lcd){ @@ -19,9 +18,15 @@ } void Floors::update(Vector2D current_pos){ +// when they leave the screen they will re-appear in random x-coordinate so that 10 floors are always on screen _pos = current_pos; - // if they are below the y bottom then they re-appear at top in a random place - + srand(time(0)); + if (_pos.y > 48 ){ + _pos.y = 0; + _pos.x = rand()% 74; + srand(time(0)); + } + set_pos(_pos); } Vector2D Floors::get_pos(){ @@ -29,7 +34,6 @@ return p; } - void Floors::set_pos(Vector2D p){ _pos.x = p.x; _pos.y = p.y;