ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Revision:
29:15e9640646b7
Parent:
26:d16a5b1e0ace
Child:
31:5c4acae51026
--- a/Floors/Floors.h	Wed May 08 18:02:11 2019 +0000
+++ b/Floors/Floors.h	Wed May 08 21:11:35 2019 +0000
@@ -11,64 +11,72 @@
 @author Melissa Hartmann
 @date May 2019
 */
-class Floors{
+class Floors
+{
 public:
     Floors();
     ~Floors();
-    
-    /** 
+
+    /**
     @brief Defines the initial position of the floor, its width and height
-    @param int y 
-    @param int width 
+    @param int y
+    @param int width
     @param int height
-    @details The x-coordinate is initially random and excludes the space 30-40 so that the doodler falls 
-    to a floor that is set to be at the bottom center (instead of a random position) in the engine cpp 
-    (to make sure there is always a stating point position for the doodler). This is done by using a 
-    decision object to choose which randomly generated x-coordinate position the doodler will have 
-    (either at the left side or the right side). The y-coordinate position is inputed from the engine 
-    cpp and kept the same. 
-    */ 
+    @details The x-coordinate is initially random and excludes the space 30-40 so that the doodler falls
+    to a floor that is set to be at the bottom center (instead of a random position) in the engine cpp
+    (to make sure there is always a stating point position for the doodler). This is done by using a
+    decision object to choose which randomly generated x-coordinate position the doodler will have
+    (either at the left side or the right side). The y-coordinate position is inputed from the engine
+    cpp and kept the same.
+    */
     void init(int y, int width, int height);
-    
-    /** 
+
+    /**
     @brief Prints the floor into the LCD screen
     @param N5110 &lcd
     @details The function draws a 14 x 1 rectangle
     */
     void draw(N5110 &lcd);
-    
-    /** 
+
+    /**
     @brief Updates the position of the floor
-    @param float doodler_pos_y is inputed into the function to decides if the floor should move 
+    @param float doodler_pos_y is inputed into the function to decides if the floor should move
     or remain at its position.
-    @details The function first checks if the position should change, which occurs if the doodler's position is above 
-    the middle of the screen's height (x-coordinate less than 25). If it is so, the floor will shift downwards (add 1 to 
+    @details The function first checks if the position should change, which occurs if the doodler's position is above
+    the middle of the screen's height (x-coordinate less than 25). If it is so, the floor will shift downwards (add 1 to
     the y-coordinate). The function then checks if the floor has reached the bottom of the screen (y-coordinate over 45)
-    and if so, the floor will re-appear at the top of the screen (y-coordinate = 9) and at a random x-coordinate position, 
-    making there be 6 floors always on the screen. 
+    and if so, the floor will re-appear at the top of the screen (y-coordinate = 9) and at a random x-coordinate position,
+    making there be 6 floors always on the screen.
     */
-    void update(float doodler_pos_y);
+    void update(float doodler_pos_x, float doodler_pos_y, float _bullet_pos_x, float _bullet_pos_y);
+    
     
-    /** 
+    void check_enemy(float _bullet_pos_x, float _bullet_pos_y);
+    
+    /**
     @brief Returns the current floor's position as a vector
     @details Gets the current value in the floor's class for the position
     */
-    Vector2D get_position(); 
-    
+    Vector2D get_position();
+
     /**
     @brief Sets the floor's position in the Floor's class to equal the inputed vector parameter
     @param Vector2D pos is inputed to define the new position
-    @details The function sets the floor's position by making the current position equal the inputed 
+    @details The function sets the floor's position by making the current position equal the inputed
     vector parameter to the function.
     */
     void set_position(Vector2D pos); // mutators
-    
+
 private:
     int _height;
     int _width;
     Vector2D _position;
-    Enemy _eny;
+    Enemy eny;
+    bool put_enemy;
+    Vector2D enemy_position;
     int place;
-    
+    float _doodler_pos_x;
+    float _doodler_pos_y;
+
 };
 #endif
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