ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Committer:
el17m2h
Date:
Wed May 08 18:02:11 2019 +0000
Revision:
28:e0161a52a8b9
Parent:
27:af14fcd5a520
Child:
29:15e9640646b7
Added a get function to the engine in order to be able to call the final score on the main.cpp to display on the game over screen function.;

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17m2h 24:67dc71a8f009 1 /*
el17m2h 24:67dc71a8f009 2 ELEC2645 Embedded Systems Project
el17m2h 24:67dc71a8f009 3 School of Electronic & Electrical Engineering
el17m2h 24:67dc71a8f009 4 University of Leeds
el17m2h 24:67dc71a8f009 5 Name: Melissa Hartmann
el17m2h 24:67dc71a8f009 6 Username: el17m2h
el17m2h 24:67dc71a8f009 7 Student ID Number: 201176603
el17m2h 24:67dc71a8f009 8 Date: 09/05/2019
el17m2h 24:67dc71a8f009 9 */
el17m2h 24:67dc71a8f009 10
el17m2h 1:0001cb3eb053 11 #include "mbed.h"
el17m2h 1:0001cb3eb053 12 #include "Gamepad.h"
el17m2h 1:0001cb3eb053 13 #include "N5110.h"
el17m2h 2:360a6c301a4e 14 #include "Engine.h"
el17m2h 1:0001cb3eb053 15
el17m2h 5:8814d6de77d0 16 //structs
el17m2h 5:8814d6de77d0 17 struct UserInput {
el17m2h 5:8814d6de77d0 18 Direction d;
el17m2h 5:8814d6de77d0 19 float mag;
el17m2h 5:8814d6de77d0 20 };
el17m2h 5:8814d6de77d0 21
el17m2h 1:0001cb3eb053 22 // objects
el17m2h 1:0001cb3eb053 23 N5110 lcd(PTC5,PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // START, LCD SCE, LCD RST, LCD DC, LCD MOSI, LCD CLK, LCD Backlight
el17m2h 1:0001cb3eb053 24 Gamepad pad;
el17m2h 2:360a6c301a4e 25 Engine eng;
el17m2h 19:5a7b0cdf013b 26 Doodler dood;
el17m2h 20:a359092079b0 27 Enemy eny;
el17m2h 1:0001cb3eb053 28
el17m2h 1:0001cb3eb053 29 // prototypes
el17m2h 1:0001cb3eb053 30 void init();
el17m2h 5:8814d6de77d0 31 void update_game(UserInput input);
el17m2h 5:8814d6de77d0 32 void render();
el17m2h 1:0001cb3eb053 33 void welcome();
el17m2h 19:5a7b0cdf013b 34 void game_over();
el17m2h 1:0001cb3eb053 35
el17m2h 1:0001cb3eb053 36 // functions
el17m2h 1:0001cb3eb053 37 int main(){
el17m2h 15:4efa04a6a376 38 while(1){
el17m2h 21:6b16ca9834e6 39 init();
el17m2h 15:4efa04a6a376 40 welcome();
el17m2h 19:5a7b0cdf013b 41 int fps = 8;
el17m2h 19:5a7b0cdf013b 42 render(); // draws
el17m2h 19:5a7b0cdf013b 43 wait(1.0f/fps);
el17m2h 19:5a7b0cdf013b 44 while(1){
el17m2h 19:5a7b0cdf013b 45 eng.read_input(pad);
el17m2h 19:5a7b0cdf013b 46 eng.update(pad);
el17m2h 19:5a7b0cdf013b 47 render();
el17m2h 19:5a7b0cdf013b 48 wait(0.8f/fps);
el17m2h 27:af14fcd5a520 49 bool end_game = eng.get_game_over();
el17m2h 27:af14fcd5a520 50 if (end_game == true){
el17m2h 27:af14fcd5a520 51 game_over();
el17m2h 27:af14fcd5a520 52 break;
el17m2h 27:af14fcd5a520 53 }
el17m2h 19:5a7b0cdf013b 54 if (pad.check_event(Gamepad::BACK_PRESSED) == true){
el17m2h 19:5a7b0cdf013b 55 break;
el17m2h 19:5a7b0cdf013b 56 }
el17m2h 19:5a7b0cdf013b 57 }
el17m2h 15:4efa04a6a376 58 render();
el17m2h 15:4efa04a6a376 59 wait(0.1);
el17m2h 1:0001cb3eb053 60 }
el17m2h 1:0001cb3eb053 61 }
el17m2h 1:0001cb3eb053 62
el17m2h 1:0001cb3eb053 63 // initialies all classes and libraries
el17m2h 1:0001cb3eb053 64 void init(){
el17m2h 1:0001cb3eb053 65 // need to initialise LCD and Gamepad
el17m2h 1:0001cb3eb053 66 lcd.init();
el17m2h 23:9be87557b89a 67 lcd.setBrightness(1);
el17m2h 24:67dc71a8f009 68 lcd.setContrast(0.5),
el17m2h 1:0001cb3eb053 69 pad.init();
el17m2h 26:d16a5b1e0ace 70 eng.init();
el17m2h 1:0001cb3eb053 71 }
el17m2h 1:0001cb3eb053 72
el17m2h 5:8814d6de77d0 73 void render(){
el17m2h 5:8814d6de77d0 74 lcd.clear();
el17m2h 5:8814d6de77d0 75 eng.draw(lcd);
el17m2h 5:8814d6de77d0 76 lcd.refresh();
el17m2h 5:8814d6de77d0 77 }
el17m2h 5:8814d6de77d0 78
el17m2h 1:0001cb3eb053 79 // Starting menu screen display
el17m2h 1:0001cb3eb053 80 void welcome() {
el17m2h 1:0001cb3eb053 81 lcd.printString(" Doodle Jump! ",0,1);
el17m2h 1:0001cb3eb053 82 lcd.printString(" Press Start ",0,4);
el17m2h 1:0001cb3eb053 83 lcd.refresh();
el17m2h 5:8814d6de77d0 84 while ( pad.check_event(Gamepad::START_PRESSED) == false) {
el17m2h 5:8814d6de77d0 85 pad.leds_on();
el17m2h 5:8814d6de77d0 86 wait(0.1);
el17m2h 5:8814d6de77d0 87 pad.leds_off();
el17m2h 5:8814d6de77d0 88 wait(0.1);
el17m2h 5:8814d6de77d0 89 }
el17m2h 19:5a7b0cdf013b 90 }
el17m2h 19:5a7b0cdf013b 91
el17m2h 19:5a7b0cdf013b 92 void game_over() {
el17m2h 19:5a7b0cdf013b 93 lcd.clear();
el17m2h 21:6b16ca9834e6 94 lcd.printString("Game Over!",3,1);
el17m2h 21:6b16ca9834e6 95 lcd.printString("Press back",3,3);
el17m2h 28:e0161a52a8b9 96 int score = eng.get_score();
el17m2h 28:e0161a52a8b9 97 char buffer[14];
el17m2h 28:e0161a52a8b9 98 sprintf(buffer,"SCORE:%d", score);
el17m2h 28:e0161a52a8b9 99 lcd.printString(buffer, 3, 5);
el17m2h 19:5a7b0cdf013b 100 lcd.refresh();
el17m2h 21:6b16ca9834e6 101 while ( pad.check_event(Gamepad::BACK_PRESSED) == false) {
el17m2h 19:5a7b0cdf013b 102 pad.leds_on();
el17m2h 19:5a7b0cdf013b 103 wait(0.1);
el17m2h 19:5a7b0cdf013b 104 pad.leds_off();
el17m2h 19:5a7b0cdf013b 105 wait(0.1);
el17m2h 15:4efa04a6a376 106 }
el17m2h 15:4efa04a6a376 107 }