ELEC2645 (2018/19) / Mbed 2 deprecated el17m2h_public

Dependencies:   mbed

Committer:
el17m2h
Date:
Wed Apr 10 19:07:41 2019 +0000
Revision:
3:116913e97fd7
Parent:
2:360a6c301a4e
Child:
5:8814d6de77d0
I added 10 floors and made their position be random on the screen. I divided these in ranges in order to avoid the collision of the floors and also changed the width to have a random length between 10 and 15.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el17m2h 1:0001cb3eb053 1 #ifndef FLOORS_H
el17m2h 1:0001cb3eb053 2 #define FLOORS_H
el17m2h 1:0001cb3eb053 3
el17m2h 1:0001cb3eb053 4 #include "mbed.h"
el17m2h 1:0001cb3eb053 5 #include "N5110.h"
el17m2h 1:0001cb3eb053 6 #include "Gamepad.h"
el17m2h 1:0001cb3eb053 7 class Floors{
el17m2h 1:0001cb3eb053 8 public:
el17m2h 1:0001cb3eb053 9 Floors();
el17m2h 1:0001cb3eb053 10 ~Floors();
el17m2h 3:116913e97fd7 11 void init(int x, int y, int width, int height);
el17m2h 1:0001cb3eb053 12 void draw(N5110 &lcd);
el17m2h 1:0001cb3eb053 13 Vector2D get_velocity(); //accesors
el17m2h 1:0001cb3eb053 14 Vector2D get_pos();
el17m2h 1:0001cb3eb053 15 void set_pos(Vector2D p); // mutators
el17m2h 1:0001cb3eb053 16 void set_velocity (Vector2D v);
el17m2h 1:0001cb3eb053 17
el17m2h 1:0001cb3eb053 18 private:
el17m2h 1:0001cb3eb053 19 int _height;
el17m2h 1:0001cb3eb053 20 int _width;
el17m2h 1:0001cb3eb053 21 int _x;
el17m2h 1:0001cb3eb053 22 int _y;
el17m2h 1:0001cb3eb053 23 Vector2D _velocity;
el17m2h 1:0001cb3eb053 24
el17m2h 1:0001cb3eb053 25 };
el17m2h 1:0001cb3eb053 26 #endif