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Dependencies: mbed
Skateboarder/Stakeboarder.cpp@26:4253656c0755, 2019-05-03 (annotated)
- Committer:
- lewisgw
- Date:
- Fri May 03 09:33:34 2019 +0000
- Revision:
- 26:4253656c0755
- Parent:
- 21:20478f086bc2
- Child:
- 27:c920c5ec31af
Now a dynamic fire at the bottom of the screen that gets higher as the player collects more coins. It will kill the skater if they collide.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 2:16ae940b0aee | 1 | #include "Skateboarder.h" |
lewisgw | 21:20478f086bc2 | 2 | |
lewisgw | 21:20478f086bc2 | 3 | // Define all sprite arrays. |
lewisgw | 9:fff2009f826e | 4 | int skate_right[17][10] = { |
lewisgw | 9:fff2009f826e | 5 | { 0,0,0,1,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 6 | { 0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 7 | { 0,1,1,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 8 | { 0,0,0,1,0,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 9 | { 0,0,0,1,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 10 | { 0,0,0,1,1,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 11 | { 0,0,0,1,1,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 12 | { 0,1,1,1,1,1,1,1,0,0 }, |
lewisgw | 9:fff2009f826e | 13 | { 1,1,0,1,1,0,0,1,1,0 }, |
lewisgw | 9:fff2009f826e | 14 | { 1,0,0,1,1,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 15 | { 0,0,0,1,1,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 16 | { 0,0,0,1,1,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 17 | { 0,0,0,1,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 18 | { 0,0,0,1,0,0,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 19 | { 1,0,0,1,0,0,0,1,0,1 }, |
lewisgw | 9:fff2009f826e | 20 | { 0,1,1,1,1,1,1,1,1,0 }, |
lewisgw | 9:fff2009f826e | 21 | { 0,0,1,0,0,0,0,1,0,0 }, |
lewisgw | 4:ce4eea1c2a28 | 22 | }; |
lewisgw | 4:ce4eea1c2a28 | 23 | |
lewisgw | 9:fff2009f826e | 24 | int skate_left[17][10] = { |
lewisgw | 9:fff2009f826e | 25 | { 0,0,0,0,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 26 | { 0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 27 | { 0,0,0,1,1,1,1,1,1,0 }, |
lewisgw | 9:fff2009f826e | 28 | { 0,0,0,1,1,0,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 29 | { 0,0,0,0,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 30 | { 0,0,0,0,0,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 31 | { 0,0,0,0,0,1,1,1,0,0 }, |
lewisgw | 9:fff2009f826e | 32 | { 0,1,1,1,1,1,1,1,0,0 }, |
lewisgw | 9:fff2009f826e | 33 | { 0,0,0,1,1,1,1,1,1,0 }, |
lewisgw | 9:fff2009f826e | 34 | { 0,0,0,0,1,1,0,0,1,0 }, |
lewisgw | 9:fff2009f826e | 35 | { 0,0,0,0,1,1,0,0,0,1 }, |
lewisgw | 9:fff2009f826e | 36 | { 0,0,0,0,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 37 | { 0,0,0,1,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 38 | { 0,0,1,0,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 39 | { 1,1,0,0,0,1,0,0,0,1 }, |
lewisgw | 9:fff2009f826e | 40 | { 0,1,1,1,1,1,1,1,1,0 }, |
lewisgw | 9:fff2009f826e | 41 | { 0,0,0,1,0,0,0,0,1,0 }, |
lewisgw | 3:28a3c118e071 | 42 | }; |
lewisgw | 3:28a3c118e071 | 43 | |
lewisgw | 9:fff2009f826e | 44 | int skate_stand_left[17][10] = { |
lewisgw | 9:fff2009f826e | 45 | { 0,0,0,0,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 46 | { 0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 47 | { 0,0,0,1,1,1,1,1,1,0 }, |
lewisgw | 9:fff2009f826e | 48 | { 0,0,0,1,0,0,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 49 | { 0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 50 | { 0,0,0,0,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 51 | { 0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 52 | { 0,0,1,1,1,1,0,1,0,0 }, |
lewisgw | 9:fff2009f826e | 53 | { 1,1,0,1,1,1,0,1,0,0 }, |
lewisgw | 9:fff2009f826e | 54 | { 0,0,0,1,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 55 | { 0,0,1,1,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 56 | { 1,0,1,0,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 57 | { 1,1,0,0,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 58 | { 0,1,0,0,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 59 | { 1,0,1,0,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 60 | { 0,0,0,1,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 61 | { 0,0,1,0,1,1,1,0,0,0 }, |
lewisgw | 3:28a3c118e071 | 62 | }; |
lewisgw | 3:28a3c118e071 | 63 | |
lewisgw | 9:fff2009f826e | 64 | int skate_stand_right[17][10] = { |
lewisgw | 9:fff2009f826e | 65 | { 0,0,0,1,1,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 66 | { 0,0,1,1,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 67 | { 1,1,1,1,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 68 | { 0,0,1,0,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 69 | { 0,0,1,1,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 70 | { 0,0,0,1,1,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 71 | { 0,0,1,1,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 72 | { 0,1,1,1,1,0,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 73 | { 1,0,1,1,1,0,0,1,0,0 }, |
lewisgw | 9:fff2009f826e | 74 | { 1,0,1,1,1,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 75 | { 0,0,1,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 76 | { 0,0,1,0,0,0,1,0,1,0 }, |
lewisgw | 9:fff2009f826e | 77 | { 0,0,1,0,0,0,1,1,0,0 }, |
lewisgw | 9:fff2009f826e | 78 | { 0,0,1,0,0,0,1,0,1,0 }, |
lewisgw | 9:fff2009f826e | 79 | { 0,0,1,0,0,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 80 | { 0,0,1,0,1,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 81 | { 0,1,1,1,0,1,0,0,0,0 }, |
lewisgw | 3:28a3c118e071 | 82 | }; |
lewisgw | 3:28a3c118e071 | 83 | |
lewisgw | 9:fff2009f826e | 84 | int skate_duck_right[17][10] = { |
lewisgw | 9:fff2009f826e | 85 | { 0,0,0,0,0,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 86 | { 0,0,0,0,0,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 87 | { 0,0,0,0,0,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 88 | { 0,0,0,0,0,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 89 | { 0,0,0,0,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 90 | { 0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 91 | { 0,1,1,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 92 | { 0,0,0,1,0,0,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 93 | { 0,0,0,0,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 94 | { 0,0,1,1,1,1,1,1,0,0 }, |
lewisgw | 9:fff2009f826e | 95 | { 0,1,0,1,1,1,1,0,1,1 }, |
lewisgw | 9:fff2009f826e | 96 | { 1,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 97 | { 0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 98 | { 0,0,1,1,0,0,1,1,0,0 }, |
lewisgw | 9:fff2009f826e | 99 | { 1,0,1,1,0,0,1,1,0,1 }, |
lewisgw | 9:fff2009f826e | 100 | { 0,1,1,1,1,1,1,1,1,0 }, |
lewisgw | 9:fff2009f826e | 101 | { 0,0,1,0,0,0,0,1,0,0 }, |
lewisgw | 4:ce4eea1c2a28 | 102 | }; |
lewisgw | 4:ce4eea1c2a28 | 103 | |
lewisgw | 4:ce4eea1c2a28 | 104 | int skate_duck_left[17][10] = { |
lewisgw | 9:fff2009f826e | 105 | { 0,0,0,0,0,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 106 | { 0,0,0,0,0,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 107 | { 0,0,0,0,0,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 108 | { 0,0,0,0,0,0,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 109 | { 0,0,0,0,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 110 | { 0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 111 | { 0,0,0,1,1,1,1,1,1,0 }, |
lewisgw | 9:fff2009f826e | 112 | { 0,0,0,1,0,0,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 113 | { 0,0,0,0,1,1,0,0,0,0 }, |
lewisgw | 9:fff2009f826e | 114 | { 0,0,1,1,1,1,1,1,0,0 }, |
lewisgw | 9:fff2009f826e | 115 | { 1,1,0,1,1,1,1,0,1,0 }, |
lewisgw | 9:fff2009f826e | 116 | { 0,0,0,1,1,1,1,0,0,1 }, |
lewisgw | 9:fff2009f826e | 117 | { 0,0,0,1,1,1,1,0,0,0 }, |
lewisgw | 9:fff2009f826e | 118 | { 0,0,1,1,0,0,1,1,0,0 }, |
lewisgw | 9:fff2009f826e | 119 | { 1,0,1,1,0,0,1,1,0,1 }, |
lewisgw | 9:fff2009f826e | 120 | { 0,1,1,1,1,1,1,1,1,0 }, |
lewisgw | 9:fff2009f826e | 121 | { 0,0,1,0,0,0,0,1,0,0 }, |
lewisgw | 3:28a3c118e071 | 122 | }; |
lewisgw | 3:28a3c118e071 | 123 | |
lewisgw | 10:8bf3713d9e9c | 124 | // Constructor and destructor. |
lewisgw | 9:fff2009f826e | 125 | Skateboarder::Skateboarder() {} |
lewisgw | 2:16ae940b0aee | 126 | |
lewisgw | 9:fff2009f826e | 127 | Skateboarder::~Skateboarder() {} |
lewisgw | 2:16ae940b0aee | 128 | |
lewisgw | 9:fff2009f826e | 129 | void Skateboarder::set_x_position_and_sprite( |
lewisgw | 9:fff2009f826e | 130 | float joy_x, |
lewisgw | 9:fff2009f826e | 131 | int moving_counter, |
lewisgw | 21:20478f086bc2 | 132 | Skate_direction direction, |
lewisgw | 14:9861fe85c803 | 133 | float joy_y) { |
lewisgw | 9:fff2009f826e | 134 | _skate_direction = direction; |
lewisgw | 9:fff2009f826e | 135 | _moving_counter = moving_counter; |
lewisgw | 26:4253656c0755 | 136 | process_x_variables(joy_x); |
lewisgw | 26:4253656c0755 | 137 | _x = 40 + 0.4*_moving_counter; // Moving counter is scaled for speed control. |
lewisgw | 14:9861fe85c803 | 138 | check_duck(joy_y); |
lewisgw | 9:fff2009f826e | 139 | } |
lewisgw | 9:fff2009f826e | 140 | |
lewisgw | 21:20478f086bc2 | 141 | void Skateboarder::process_x_variables(float joy_x) { |
lewisgw | 21:20478f086bc2 | 142 | if (joy_x > float(0.1)) { // If skater is moving right. |
lewisgw | 21:20478f086bc2 | 143 | _moving_counter = _moving_counter++; // To be added to current X position. |
lewisgw | 21:20478f086bc2 | 144 | _skate_direction = Right; // skate direction enum keeps track of last |
lewisgw | 21:20478f086bc2 | 145 | // direction for not moving situation. |
lewisgw | 2:16ae940b0aee | 146 | _sprite_value = Skate_right; |
lewisgw | 21:20478f086bc2 | 147 | } else if (joy_x < float(-0.1)) { // If skater is moving left. |
lewisgw | 2:16ae940b0aee | 148 | _moving_counter = _moving_counter--; |
lewisgw | 2:16ae940b0aee | 149 | _skate_direction = Left; |
lewisgw | 2:16ae940b0aee | 150 | _sprite_value = Skate_left; |
lewisgw | 21:20478f086bc2 | 151 | } else if (_skate_direction == Left) { // Skater is not moving. |
lewisgw | 2:16ae940b0aee | 152 | _sprite_value = Stand_left; |
lewisgw | 9:fff2009f826e | 153 | } else { |
lewisgw | 2:16ae940b0aee | 154 | _sprite_value = Stand_right; |
lewisgw | 9:fff2009f826e | 155 | } |
lewisgw | 9:fff2009f826e | 156 | } |
lewisgw | 9:fff2009f826e | 157 | |
lewisgw | 9:fff2009f826e | 158 | void Skateboarder::check_duck(float joy_y) { |
lewisgw | 21:20478f086bc2 | 159 | // Re-write Sprite_value with correct direction if the duck condition is met. |
lewisgw | 9:fff2009f826e | 160 | if (joy_y < -0.1 && _skate_direction == Right) { |
lewisgw | 4:ce4eea1c2a28 | 161 | _sprite_value = Skate_duck_right; |
lewisgw | 9:fff2009f826e | 162 | } else if (joy_y < -0.1 && _skate_direction == Left) { |
lewisgw | 4:ce4eea1c2a28 | 163 | _sprite_value = Skate_duck_left; |
lewisgw | 9:fff2009f826e | 164 | } |
lewisgw | 9:fff2009f826e | 165 | } |
lewisgw | 21:20478f086bc2 | 166 | |
lewisgw | 21:20478f086bc2 | 167 | void Skateboarder::set_y_position( |
lewisgw | 21:20478f086bc2 | 168 | bool jump, |
lewisgw | 21:20478f086bc2 | 169 | int jump_counter, |
lewisgw | 21:20478f086bc2 | 170 | int level_condition, |
lewisgw | 21:20478f086bc2 | 171 | Gamepad &gamepad) { |
lewisgw | 9:fff2009f826e | 172 | _jump_counter = jump_counter; |
lewisgw | 10:8bf3713d9e9c | 173 | _level_condition = level_condition; |
lewisgw | 26:4253656c0755 | 174 | // Jump condition. Jump from A button must be true. |
lewisgw | 26:4253656c0755 | 175 | if (jump) { |
lewisgw | 21:20478f086bc2 | 176 | _jump_counter = 40; // Controls height and fall time. |
lewisgw | 21:20478f086bc2 | 177 | gamepad.tone(440, 0.05); // Buzzer jump sound. |
lewisgw | 20:a8cad4e044ea | 178 | wait(0.05); |
lewisgw | 20:a8cad4e044ea | 179 | gamepad.tone(880, 0.05); |
lewisgw | 20:a8cad4e044ea | 180 | } |
lewisgw | 26:4253656c0755 | 181 | if (_jump_counter !=0) _jump_counter--; // Keep falling until not jumping. |
lewisgw | 21:20478f086bc2 | 182 | if (_level_condition == 1 && jump){ // If skater is under / on-top of upper |
lewisgw | 21:20478f086bc2 | 183 | // platforms, will jump to / stay on upper platforms. |
lewisgw | 10:8bf3713d9e9c | 184 | _level = 5; |
lewisgw | 10:8bf3713d9e9c | 185 | } else if (_level_condition == 0) { |
lewisgw | 10:8bf3713d9e9c | 186 | _level = 23; |
lewisgw | 10:8bf3713d9e9c | 187 | } |
lewisgw | 21:20478f086bc2 | 188 | _y = _level - 0.5*_jump_counter; // Level offsets Y for approprite platform |
lewisgw | 21:20478f086bc2 | 189 | // and scaled jump counter to control height. |
lewisgw | 9:fff2009f826e | 190 | } |
lewisgw | 2:16ae940b0aee | 191 | |
lewisgw | 9:fff2009f826e | 192 | int Skateboarder::get_x_position() { |
lewisgw | 9:fff2009f826e | 193 | return _x; |
lewisgw | 9:fff2009f826e | 194 | } |
lewisgw | 2:16ae940b0aee | 195 | |
lewisgw | 9:fff2009f826e | 196 | int Skateboarder::get_moving_counter() { |
lewisgw | 9:fff2009f826e | 197 | return _moving_counter; |
lewisgw | 9:fff2009f826e | 198 | } |
lewisgw | 2:16ae940b0aee | 199 | |
lewisgw | 9:fff2009f826e | 200 | int Skateboarder::get_y_position() { |
lewisgw | 9:fff2009f826e | 201 | return _y; |
lewisgw | 9:fff2009f826e | 202 | } |
lewisgw | 2:16ae940b0aee | 203 | |
lewisgw | 9:fff2009f826e | 204 | int Skateboarder::get_jump_counter() { |
lewisgw | 9:fff2009f826e | 205 | return _jump_counter; |
lewisgw | 9:fff2009f826e | 206 | } |
lewisgw | 3:28a3c118e071 | 207 | |
lewisgw | 21:20478f086bc2 | 208 | Skate_direction Skateboarder::get_direction() { |
lewisgw | 9:fff2009f826e | 209 | return _skate_direction; |
lewisgw | 9:fff2009f826e | 210 | } |
lewisgw | 2:16ae940b0aee | 211 | |
lewisgw | 9:fff2009f826e | 212 | Sprite_value Skateboarder::get_sprite_value() { |
lewisgw | 9:fff2009f826e | 213 | return _sprite_value; |
lewisgw | 9:fff2009f826e | 214 | } |
lewisgw | 3:28a3c118e071 | 215 | |
lewisgw | 9:fff2009f826e | 216 | int * Skateboarder::get_sprite(Sprite_value sprite) { |
lewisgw | 26:4253656c0755 | 217 | // Return correct sprite. |
lewisgw | 9:fff2009f826e | 218 | if (sprite == Skate_right) { |
lewisgw | 3:28a3c118e071 | 219 | return *skate_right; |
lewisgw | 9:fff2009f826e | 220 | } else if (sprite == Skate_left) { |
lewisgw | 3:28a3c118e071 | 221 | return *skate_left; |
lewisgw | 9:fff2009f826e | 222 | } else if (sprite == Stand_left) { |
lewisgw | 4:ce4eea1c2a28 | 223 | return *skate_stand_left; |
lewisgw | 9:fff2009f826e | 224 | } else if (sprite == Skate_duck_right) { |
lewisgw | 4:ce4eea1c2a28 | 225 | return *skate_duck_right; |
lewisgw | 9:fff2009f826e | 226 | } else if (sprite == Skate_duck_left) { |
lewisgw | 4:ce4eea1c2a28 | 227 | return *skate_duck_left; |
lewisgw | 9:fff2009f826e | 228 | } else { |
lewisgw | 4:ce4eea1c2a28 | 229 | return *skate_stand_right; |
lewisgw | 9:fff2009f826e | 230 | } |
lewisgw | 8:5327418f823a | 231 | } |
lewisgw | 8:5327418f823a | 232 | |
lewisgw | 20:a8cad4e044ea | 233 | void Skateboarder::fall(bool fall_flag, Gamepad &gamepad) { |
lewisgw | 26:4253656c0755 | 234 | // Falling sequence. |
lewisgw | 9:fff2009f826e | 235 | _fall_flag = fall_flag; |
lewisgw | 9:fff2009f826e | 236 | _y++; |
lewisgw | 21:20478f086bc2 | 237 | gamepad.tone(int(-15.8*_y + 1363), 0.05); // Linear equation makes decending |
lewisgw | 21:20478f086bc2 | 238 | // frequency sound. |
lewisgw | 21:20478f086bc2 | 239 | wait(0.005); // Control fall time and fall sound speed. |
lewisgw | 26:4253656c0755 | 240 | if (_y == 80) { // Stop falling when y = 80. |
lewisgw | 9:fff2009f826e | 241 | _fall_flag = false; |
lewisgw | 9:fff2009f826e | 242 | _reset_flag = true; |
lewisgw | 9:fff2009f826e | 243 | } |
lewisgw | 9:fff2009f826e | 244 | } |
lewisgw | 8:5327418f823a | 245 | |
lewisgw | 8:5327418f823a | 246 | bool Skateboarder::get_fall_flag() { |
lewisgw | 9:fff2009f826e | 247 | return _fall_flag; |
lewisgw | 9:fff2009f826e | 248 | } |
lewisgw | 8:5327418f823a | 249 | |
lewisgw | 8:5327418f823a | 250 | bool Skateboarder::get_reset_flag() { |
lewisgw | 9:fff2009f826e | 251 | return _reset_flag; |
lewisgw | 9:fff2009f826e | 252 | } |
lewisgw | 8:5327418f823a | 253 | |
lewisgw | 8:5327418f823a | 254 | void Skateboarder::set_reset_flag(bool flag) { |
lewisgw | 9:fff2009f826e | 255 | if (flag) { |
lewisgw | 9:fff2009f826e | 256 | _reset_flag = true; |
lewisgw | 9:fff2009f826e | 257 | } else { |
lewisgw | 9:fff2009f826e | 258 | _reset_flag = false; |
lewisgw | 9:fff2009f826e | 259 | } |
lewisgw | 9:fff2009f826e | 260 | } |
lewisgw | 8:5327418f823a | 261 | |
lewisgw | 8:5327418f823a | 262 |