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Dependencies: mbed
Fire/Fire.cpp@18:304700b5d8f8, 2019-04-12 (annotated)
- Committer:
- lewisgw
- Date:
- Fri Apr 12 11:30:25 2019 +0000
- Revision:
- 18:304700b5d8f8
- Parent:
- Spikes/Spikes.cpp@16:331be5c7ed80
- Child:
- 21:20478f086bc2
Added a large menu artwork and re-named variables and functions to make the code more readable
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 18:304700b5d8f8 | 1 | #include "Fire.h" |
lewisgw | 16:331be5c7ed80 | 2 | |
lewisgw | 16:331be5c7ed80 | 3 | // Define sprite arrays. |
lewisgw | 18:304700b5d8f8 | 4 | int fire_one[5][8] = { |
lewisgw | 16:331be5c7ed80 | 5 | { 1,0,1,0,0,1,0,0 }, |
lewisgw | 16:331be5c7ed80 | 6 | { 1,0,0,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 7 | { 0,0,0,1,1,1,1,1 }, |
lewisgw | 16:331be5c7ed80 | 8 | { 0,1,0,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 9 | { 1,0,0,1,0,1,0,0 }, |
lewisgw | 16:331be5c7ed80 | 10 | }; |
lewisgw | 16:331be5c7ed80 | 11 | |
lewisgw | 18:304700b5d8f8 | 12 | int fire_two[5][8] = { |
lewisgw | 16:331be5c7ed80 | 13 | { 0,0,1,0,0,1,0,0 }, |
lewisgw | 16:331be5c7ed80 | 14 | { 0,1,0,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 15 | { 1,0,1,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 16 | { 1,0,0,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 17 | { 0,1,0,1,1,0,0,0 }, |
lewisgw | 16:331be5c7ed80 | 18 | }; |
lewisgw | 16:331be5c7ed80 | 19 | |
lewisgw | 16:331be5c7ed80 | 20 | // Constructor and destructor. |
lewisgw | 18:304700b5d8f8 | 21 | Fire::Fire() {} |
lewisgw | 16:331be5c7ed80 | 22 | |
lewisgw | 18:304700b5d8f8 | 23 | Fire::~Fire() {} |
lewisgw | 16:331be5c7ed80 | 24 | |
lewisgw | 18:304700b5d8f8 | 25 | void Fire::init() { |
lewisgw | 18:304700b5d8f8 | 26 | // Initialise the fire ball |
lewisgw | 16:331be5c7ed80 | 27 | _x = -10; |
lewisgw | 18:304700b5d8f8 | 28 | _fire_counter = false; |
lewisgw | 16:331be5c7ed80 | 29 | } |
lewisgw | 16:331be5c7ed80 | 30 | |
lewisgw | 18:304700b5d8f8 | 31 | void Fire::update_fire() { |
lewisgw | 18:304700b5d8f8 | 32 | // On every iteration move the fire horizontally and toggle the fire counter. |
lewisgw | 18:304700b5d8f8 | 33 | // If the fire goes off the screen, restart it on the other side. |
lewisgw | 16:331be5c7ed80 | 34 | _x++; |
lewisgw | 18:304700b5d8f8 | 35 | _fire_counter = !_fire_counter; |
lewisgw | 16:331be5c7ed80 | 36 | if (_x == 90) _x = -10; |
lewisgw | 16:331be5c7ed80 | 37 | } |
lewisgw | 16:331be5c7ed80 | 38 | |
lewisgw | 18:304700b5d8f8 | 39 | int * Fire::get_fire_sprite() { |
lewisgw | 18:304700b5d8f8 | 40 | // Return a different fire sprite on each iteration. |
lewisgw | 18:304700b5d8f8 | 41 | if (_fire_counter) { |
lewisgw | 18:304700b5d8f8 | 42 | return *fire_one; |
lewisgw | 16:331be5c7ed80 | 43 | } else { |
lewisgw | 18:304700b5d8f8 | 44 | return *fire_two; |
lewisgw | 16:331be5c7ed80 | 45 | } |
lewisgw | 16:331be5c7ed80 | 46 | } |
lewisgw | 16:331be5c7ed80 | 47 | |
lewisgw | 18:304700b5d8f8 | 48 | int Fire::get_fire_x() { |
lewisgw | 16:331be5c7ed80 | 49 | return _x; |
lewisgw | 16:331be5c7ed80 | 50 | } |
lewisgw | 16:331be5c7ed80 | 51 | |
lewisgw | 16:331be5c7ed80 | 52 | |
lewisgw | 16:331be5c7ed80 | 53 | |
lewisgw | 16:331be5c7ed80 | 54 |