ELEC2645 (2018/19) / Mbed 2 deprecated el17lw

Dependencies:   mbed

Revisions of Skateboarder/Stakeboarder.cpp

Revision Date Message Actions
21:20478f086bc2 2019-04-20 Fully documented and commented all classes and functions File  Diff  Annotate
20:a8cad4e044ea 2019-04-16 Added sounds throughout the game for jumping, falling, collisions and dying sequence and added a musical tune that plays over the menus. File  Diff  Annotate
18:304700b5d8f8 2019-04-12 Added a large menu artwork and re-named variables and functions to make the code more readable File  Diff  Annotate
14:9861fe85c803 2019-04-04 Same functionality as last commit, large functions have been broken up into smaller ones and every .cpp file commented. File  Diff  Annotate
10:8bf3713d9e9c 2019-03-26 Now an upper level of moving platforms that the skater can interact with. File  Diff  Annotate
9:fff2009f826e 2019-03-24 Same functionality as last commit, now properly formatted and organised into a menu class to run the game engine and to implement a menu in the future File  Diff  Annotate
8:5327418f823a 2019-03-23 Skater can fall between gaps in the platforms. If skater falls between gaps or goes of the screen, a reset function resets the game. File  Diff  Annotate
7:bbc2b75c1418 2019-03-20 Map is now implemented in the engine class. Skater and random size moving platforms (from map) now exist together. Skater automatically moves with platforms. File  Diff  Annotate
6:8741d2011692 2019-03-19 Added a Map class, which is used to continuously generate moving platforms with gaps along the bottom of the LCD File  Diff  Annotate
4:ce4eea1c2a28 2019-03-17 Skater can now duck when joystick is in non zero horizontal direction and negative vertical direction. File  Diff  Annotate
3:28a3c118e071 2019-03-16 Skateboarder can now jump onto and between higher levels File  Diff  Annotate
2:16ae940b0aee 2019-03-13 Same functionality as last commit, now implemented as a skateboarder class File  Diff  Annotate