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Dependencies: mbed
Fire/Fire.h
- Committer:
- lewisgw
- Date:
- 2019-05-07
- Revision:
- 28:be77ad6c0bda
- Parent:
- 25:aa145767fda5
File content as of revision 28:be77ad6c0bda:
#ifndef FIRE_H #define FIRE_H #include "mbed.h" /** Fire Class * @brief Generates a fire ball that will end the game if the skateboarder touches it * @author Lewis Wooltorton * @date April 2019 @code #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Fire.h" #include <cstdlib> #include <ctime> N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad gamepad; Fire _fire; int _skater_y; int _fire_y; int main() { _fire.init(); _fire_y = 20; while(1) { // Generates the x coordinate of the fire. _fire.generate_fire(); // Generates X coord of fire. // Y is calculated from parabolic relation to game counter. // Check for a collision. if (_skater_x == _fire.get_fire_x() && _skater_y > _fire_y - 10 && _skater_y < _fire_y + 10 ) { // A range of Y coords to make collision // more frequent. // Print fire. lcd.drawSprite(_fire.get_fire_x(),_fire_y,5,8, (int*)_fire.get_fire_sprite()); } } } @endcode */ class Fire { public: /** Constructor, non user specified.*/ Fire(); /** Destructor, non user specified.*/ ~Fire(); // Mutators. /** Initialises Fire object. */ void init(); // Accessors /** Gets the sprite. * @returns The Fire sprite (an integer array) */ int * get_fire_sprite(); /** Gets the x coordinate. * @returns The x coordinate of the Fire */ int get_fire_x(); // Member methods. /** Generates Fire parameters @details Increments Fire x coordinate and toggles fire sprite.*/ void generate_fire(); private: int _x; bool _fire_counter; }; #endif