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Dependencies: mbed
Fire/Fire.cpp
- Committer:
- lewisgw
- Date:
- 2019-05-07
- Revision:
- 29:bdc4138b5171
- Parent:
- 26:4253656c0755
File content as of revision 29:bdc4138b5171:
#include "Fire.h" // Define sprite arrays. int fire_one[5][8] = { { 1,0,1,0,0,1,0,0 }, { 1,0,0,0,1,1,1,0 }, { 0,0,0,1,1,1,1,1 }, { 0,1,0,0,1,1,1,0 }, { 1,0,0,1,0,1,0,0 }, }; int fire_two[5][8] = { { 0,0,1,0,0,1,0,0 }, { 0,1,0,0,1,1,1,0 }, { 1,0,1,0,1,1,1,0 }, { 1,0,0,0,1,1,1,0 }, { 0,1,0,1,1,0,0,0 }, }; // Constructor and destructor. Fire::Fire() {} Fire::~Fire() {} void Fire::init() { // Starting position of the fire (Y coord is calculated externally). _x = -10; // Start fire off screen. _fire_counter = false; } void Fire::generate_fire() { // Sets the X coord so it moves independently. _x++; // Keep fire moving from L to R. _fire_counter = !_fire_counter; // Toggle fire counter to generate different // sprites each iteration. if (_x == 90) _x = -10; // If the fire goes off the screen, restart it on the // other side. } int * Fire::get_fire_sprite() { // Return different fire sprites for dynamic effect. if (_fire_counter) { return *fire_one; } else { return *fire_two; } } int Fire::get_fire_x() { return _x; }