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Dependencies: mbed
EngineController/EngineController.cpp
- Committer:
- lewisgw
- Date:
- 2019-05-07
- Revision:
- 29:bdc4138b5171
- Parent:
- 27:c920c5ec31af
File content as of revision 29:bdc4138b5171:
#include "EngineController.h" // Define sprite array. int intro_text[12][42] = { { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1 }, { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1 }, { 1,1,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, 0,0,1,1 }, { 1,1,0,0,0,0,0,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, 0,0,1,1 }, { 1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1, 1,1,1,1 }, { 1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1, 1,1,1,1 }, { 1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1, 1,0,0,0 }, { 0,0,0,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,1, 1,0,0,0 }, { 0,0,0,0,0,1,1,1,1,0,1,1,1,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, 1,1,0,0 }, { 0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0, 1,1,0,0 }, { 1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0, 1,1,1,0 }, { 1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,0,0,0,1,1,0,0,1,1,0,0,0,1,1,1,1,1,1,1,1,1,0, 1,1,1,1 } }; // Constructor and destructor. EngineController::EngineController() {} EngineController::~EngineController() {} void EngineController::init() { // Statrting values for the controller. _game_engine.init(); _game_counter = 0; _speed_divider = 10; _start_platform_flag = true; _change_speed_flag = false; } void EngineController::run_game_engine(N5110 &lcd, Gamepad &gamepad) { // The main game loop. check_for_start(lcd, gamepad); // Check to see if it should print starting // text. if (_game_counter == 100) _game_counter = 0; update_game(lcd, gamepad); if (_game_counter % _speed_divider == 0) _game_engine.generate_level(_game_counter); // Level speed is determined by // speed divider. _game_counter++; _player_score = _game_engine.get_player_score(); _speed_divider = int(-0.25*_player_score + 10); // Speed divider is dependent // on how many coins you have } void EngineController::check_for_start(N5110 &lcd, Gamepad &gamepad) { // Print the intro text if the game has just started or jump has not been // pressed. if (_start_platform_flag) print_intro_text(lcd); _game_engine.check_reset(lcd, gamepad); // Resets the game if skater has // died. _start_platform_flag = _game_engine.get_start_platform_flag(); // Returns // false when jump is pressed. } void EngineController::print_intro_text(N5110 &lcd) { lcd.drawLine(0,17,80,17,FILL_WHITE); lcd.drawSprite(40,4,12,42,(int *)intro_text); } void EngineController::update_game(N5110 &lcd, Gamepad &gamepad) { // Run the game engine. _game_engine.read_input(gamepad); _game_engine.set_level_condition(); // Determines if the skater is under // upper platforms. _game_engine.process_y(gamepad); _game_engine.process_x(_game_counter); _game_engine.process_sprite(); _game_engine.check_coin_collision(gamepad); _game_engine.check_fire_collision(gamepad, _game_counter); _game_engine.update_lcd(lcd, _game_counter); }