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Dependencies: mbed
Menu/Menu.cpp
- Committer:
- lewisgw
- Date:
- 2019-04-03
- Revision:
- 13:bcf6bb69c597
- Parent:
- 12:ebaefda53dd0
- Child:
- 14:9861fe85c803
File content as of revision 13:bcf6bb69c597:
#include "Menu.h" State _fsm[3] = { {0,{0,1,0,0}}, {1,{1,1,0,2}}, {2,{2,1,2,0}} }; Menu::Menu() {} Menu::~Menu() {} void Menu::init() { _state = 1; _controller.init(); } void Menu::run(N5110 &lcd, Gamepad &gamepad) { set_input(gamepad.check_event(Gamepad::START_PRESSED), gamepad.check_event(Gamepad::BACK_PRESSED), gamepad.check_event(Gamepad::X_PRESSED)); _output = _fsm[_state].output; output(lcd, gamepad); _state = _fsm[_state].next_state[_menu_input]; } void Menu::output(N5110 &lcd, Gamepad &gamepad) { if (_output == 0) { run_game(lcd, gamepad); } else if (_output == 1) { display_menu(lcd, gamepad); } else { display_controls(lcd, gamepad); } } void Menu::set_input(bool start, bool back, bool x) { if (!start && !back && !x) { _menu_input = 0; } else if (!start && back) { _menu_input = 1; } else if (start && !back) { _menu_input = 2; } else if (x) { _menu_input = 3; } } void Menu::run_game(N5110 &lcd, Gamepad &gamepad) { _controller.run_game_engine(lcd, gamepad); } void Menu::display_controls(N5110 &lcd, Gamepad &gamepad) { lcd.printString("JOYSTICK:",0,0); lcd.printString("-Move left",0,1); lcd.printString("-Move right",0,2); lcd.printString("-Duck",0,3); lcd.printString("A:",0,4); lcd.printString("-Jump (back)",0,5); } void Menu::display_menu(N5110 &lcd, Gamepad &gamepad) { _controller.init(); lcd.printString("Menu",30,0); lcd.printString("START- Play!",0,1); lcd.printString("X- Controls",0,2); }