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Dependencies: mbed
Fire/Fire.h
- Committer:
- lewisgw
- Date:
- 2019-04-20
- Revision:
- 21:20478f086bc2
- Parent:
- 18:304700b5d8f8
- Child:
- 24:c7df5aa476a9
File content as of revision 21:20478f086bc2:
/** Fire Class * @brief Generates a fire ball that will end the game if the skateboarder touches it * @author Lewis Wooltorton * @date April 2019 */ #ifndef FIRE_H #define FIRE_H #include "mbed.h" class Fire { public: // Constructor and destructor. /** * @brief Constructor @details Non user specified. */ Fire(); /** * @brief Destructor @details Non user specified. */ ~Fire(); // Mutators. /** * @breif Initialises Fire object. */ void init(); // Accessors /** * @breif Gets the sprite. * @returns The Fire sprite (an integer array) */ int * get_fire_sprite(); /** * @breif Gets the X coordinate. * @returns The X coordinate of the Fire */ int get_fire_x(); // Member methods. /** * @breif Generates Fire parameters @details Increments Fire x coordinate and toggles fire sprite. */ void generate_fire(); private: int _x; bool _fire_counter; }; #endif