ELEC2645 (2018/19) / Mbed 2 deprecated el17lw

Dependencies:   mbed

Revision:
27:c920c5ec31af
Parent:
26:4253656c0755
Child:
29:bdc4138b5171
--- a/Menu/Menu.cpp	Fri May 03 09:33:34 2019 +0000
+++ b/Menu/Menu.cpp	Sat May 04 13:26:50 2019 +0000
@@ -75,9 +75,9 @@
 
 // Define the finite state machine for three different states: running game, 
 // display
-// menu and display controls, {ouput,{a,b,c,d}} where a,b,c,d are inputs.
-// The ouputs have been assigned to 0,1,2.  
-// There are four different relevent input combinations that have been assigned 
+// menu and display controls, {output,{a,b,c,d}} where a,b,c,d are inputs.
+// The outputs have been assigned to 0,1,2.  
+// There are four different relevant input combinations that have been assigned 
 // to: 0,1,2,3.
 State _fsm[3] = { 
   {0,{0,1,0,0}},
@@ -85,7 +85,7 @@
   {2,{2,1,2,0}}
 };   
 
-// Constructor and distructor.
+// Constructor and destructor.
 Menu::Menu() {}
 
 Menu::~Menu() {}
@@ -111,7 +111,7 @@
 }
 
 void Menu::output(N5110 &lcd, Gamepad &gamepad) {
-  // 0, 1 and 2 have been assigned to the output of each state respectivley.
+  // 0, 1 and 2 have been assigned to the output of each state respectively.
   if (_output == 0) {
     run_game(lcd, gamepad);
   } else if (_output == 1) {
@@ -122,7 +122,7 @@
 }
 
 void Menu::set_input(bool start, bool back, bool x) {
-  // 0, 1, 2, 3 have been assigned to each relevent input combination.
+  // 0, 1, 2, 3 have been assigned to each relevant input combination.
   if (!start && !back && !x) {  // Nothing is pressed.
     _menu_input = 0;  
   } else if (!start && back) {  // Only back is pressed.