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Dependencies: mbed
Diff: Engine/Engine.cpp
- Revision:
- 27:c920c5ec31af
- Parent:
- 26:4253656c0755
- Child:
- 28:be77ad6c0bda
--- a/Engine/Engine.cpp Fri May 03 09:33:34 2019 +0000 +++ b/Engine/Engine.cpp Sat May 04 13:26:50 2019 +0000 @@ -40,7 +40,7 @@ lcd.setPixel(i,j,true); lcd.printString("TRY AGAIN",30,5); lcd.refresh(); - gamepad.tone(int(1099 - 15.4*j - 1.2*i), 0.05); // Frequnecy of tone is + gamepad.tone(int(1099 - 15.4*j - 1.2*i), 0.05); // Frequency of tone is // dependent on counters. wait(0.001); // Control speed of the sequence. sprintf(buffer,"%2d",_player_score); @@ -169,7 +169,7 @@ void Engine::draw_screen_fire(int game_counter, N5110 &lcd) { // Prints the dynamic fire at the bottom of the screen. // Restricts the max fire height multiplier, which is dependent on player - // score. + // score. Fire will start when score = 3. if (_player_score < 15) { _fire_height = _player_score; } else {