ELEC2645 (2018/19) / Mbed 2 deprecated el17lw

Dependencies:   mbed

Revision:
21:20478f086bc2
Parent:
20:a8cad4e044ea
Child:
26:4253656c0755
--- a/Menu/Menu.cpp	Tue Apr 16 19:19:43 2019 +0000
+++ b/Menu/Menu.cpp	Sat Apr 20 14:46:50 2019 +0000
@@ -2,62 +2,108 @@
 
 // Define sprite arrays.
 int menu_sprite[23][80] =   { 
-  { 0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1 },
-  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1 },
-  { 0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0 },
-  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0 },
-  { 0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0 },
-  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,1,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,1,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
-  { 0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }
+  { 0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,
+  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,1 },
+  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+  1,1,1 },
+  { 0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,
+  0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,
+  1,1,0 },
+  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,
+  0,0,0 },
+  { 0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,
+  0,0,0,0,0,1,0,1,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,1,1,0,0,1,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,
+  0,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+  1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,
+  0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,
+  1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,
+  0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,
+  0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,
+  0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,1,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
+  1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,
+  1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,1,0,0,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,
+  1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,1,0,0,0,1,0,0,0,1,0,0,1,1,1,0,0,1,0,0,0,1,0,1,0,0,0,1,1,1,1,1,1,1,1,1,1,
+  1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,0,
+  0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,
+  1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,
+  1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,
+  0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 },
+  { 0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,
+  1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+  0,0,0 }
 };
 
-// Define the finite state machine for three different states: running game, display
+// Define the finite state machine for three different states: running game, 
+// display
 // menu and display controls, {ouput,{a,b,c,d}} where a,b,c,d are inputs.
 // The ouputs have been assigned to 0,1,2.  
-// There are four different relevent input combinations that have been assigned to
-// 0,1,2,3.
+// There are four different relevent input combinations that have been assigned 
+// to: 0,1,2,3.
 State _fsm[3] = { 
   {0,{0,1,0,0}},
   {1,{1,1,0,2}},
   {2,{2,1,2,0}}
 };   
 
-// Constructor and distructor
+// Constructor and distructor.
 Menu::Menu() {}
 
 Menu::~Menu() {}
 
-void Menu::init() {
-  // Initialise at the highest level, starting state is the menu.
-  _state = 1;  
+void Menu::init() { 
+  _state = 1;  // Starting state is the menu.  
   _controller.init();
   _tone_flag = false;
   _tone_counter = 0;
-  _tune_counter = 0;
+  _chord_counter = 0;
 }
 
 void Menu::run(N5110 &lcd, Gamepad &gamepad) {
   set_input(gamepad.check_event(Gamepad::START_PRESSED), 
     gamepad.check_event(Gamepad::BACK_PRESSED),
     gamepad.check_event(Gamepad::X_PRESSED));
-  // Select the current output, execute that output via the output function
-  // and update to the next state depending on the input.
+  // Select the current output, execute that output via the output function and 
+  // update to the next state depending on the input.
   _output = _fsm[_state].output;
   output(lcd, gamepad);
   _state = _fsm[_state].next_state[_menu_input];    
@@ -75,19 +121,15 @@
 }
 
 void Menu::set_input(bool start, bool back, bool x) {
-  // 0, 1, 2, 3 have been assigned to each relevent input combination:
-  // if nothing is pressed, input = 0.
-  // if only back is pressed, input = 1.
-  // if only start is pressed, input = 2.
-  // if only X is pressed, input = 3.
+  // 0, 1, 2, 3 have been assigned to each relevent input combination.
   if (!start && !back && !x) {
-    _menu_input = 0;
+    _menu_input = 0;  // Nothing is pressed.
   } else if (!start && back) {
-    _menu_input = 1;
+    _menu_input = 1;  // Only back is pressed.
   } else if (start && !back) {
-    _menu_input = 2;
+    _menu_input = 2;  // Only start is pressed.
   } else if (x) {
-    _menu_input = 3;
+    _menu_input = 3;  // Only X is pressed.
   }
 } 
 
@@ -110,8 +152,6 @@
 }
 
 void Menu::display_menu(N5110 &lcd, Gamepad &gamepad) {
-  // Displays the menu and resets the controller to ensure a new game is 
-  // ready to start when the state is switched to run game.
   lcd.drawLine(0,0,84,0,FILL_BLACK);
   lcd.drawLine(0,6,84,6,FILL_BLACK);
   lcd.drawLine(0,24,84,24,FILL_BLACK);
@@ -123,28 +163,33 @@
 }
 
 void Menu::play_tone(Gamepad &gamepad) {
+  // Plays a musical tune in 3/4 based on two chords, A and F in Aminor.
+  // It switches between each chord every 12 game loops via chord counter.  
   _tone_flag = !_tone_flag;
   _tone_counter++;
-  _tune_counter++;
-  if(_tune_counter < 12) {
-    play_tune_a(gamepad);
+  _chord_counter++;
+  if (_chord_counter < 12) {
+    play_chord_a(gamepad);
   } else {
-    if(_tune_counter == 24) _tune_counter = 0;
-    play_tune_b(gamepad);
+    if (_chord_counter == 24) _chord_counter = 0;
+    play_chord_b(gamepad);
   }  
-  wait(0.14);
+  wait(0.14);  // Determines how fast the musical tune is played.
 }
 
-void Menu::play_tune_a(Gamepad &gamepad) {
-  if(_tone_counter < 5) {
-    if(_tone_flag) {
+void Menu::play_chord_a(Gamepad &gamepad) {
+  // For each chord, the first set of two notes is played for 5 game loops and 
+  // the second set for 2 game loops via tone counter.
+  // Each note is alternated every game loop via tone flag.  
+  if (_tone_counter < 5) {
+    if (_tone_flag) {
       gamepad.tone(220, 0.5);
     } else {
       gamepad.tone(440, 0.1);
     }
   } else {
-    if(_tone_counter == 6) _tone_counter = 0;
-    if(_tone_flag) {
+    if (_tone_counter == 6) _tone_counter = 0;
+    if (_tone_flag) {
       gamepad.tone(174.61, 0.1);
     } else {
       gamepad.tone(246.94, 0.1);
@@ -152,16 +197,16 @@
   }
 } 
 
-void Menu::play_tune_b(Gamepad &gamepad) {
-  if(_tone_counter < 5) {
-    if(_tone_flag) {
+void Menu::play_chord_b(Gamepad &gamepad) {
+  if (_tone_counter < 5) {
+    if (_tone_flag) {
       gamepad.tone(174.61, 0.5);
     } else {
       gamepad.tone(349.23, 0.1);
     }
   } else {
-    if(_tone_counter == 6) _tone_counter = 0;
-    if(_tone_flag) {
+    if (_tone_counter == 6) _tone_counter = 0;
+    if (_tone_flag) {
       gamepad.tone(659.25, 0.1);
     } else {
       gamepad.tone(220, 0.1);