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Dependencies: mbed
Menu/Menu.h@24:c7df5aa476a9, 2019-04-24 (annotated)
- Committer:
- lewisgw
- Date:
- Wed Apr 24 17:38:41 2019 +0000
- Revision:
- 24:c7df5aa476a9
- Parent:
- 21:20478f086bc2
- Child:
- 25:aa145767fda5
Updated Documentation
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| lewisgw | 9:fff2009f826e | 1 | #ifndef MENU_H |
| lewisgw | 9:fff2009f826e | 2 | #define MENU_H |
| lewisgw | 9:fff2009f826e | 3 | |
| lewisgw | 9:fff2009f826e | 4 | #include "mbed.h" |
| lewisgw | 9:fff2009f826e | 5 | #include "N5110.h" |
| lewisgw | 9:fff2009f826e | 6 | #include "Gamepad.h" |
| lewisgw | 12:ebaefda53dd0 | 7 | #include "EngineController.h" |
| lewisgw | 12:ebaefda53dd0 | 8 | |
| lewisgw | 24:c7df5aa476a9 | 9 | /** Menu Class |
| lewisgw | 24:c7df5aa476a9 | 10 | * @brief Class to control the overall state of the game |
| lewisgw | 24:c7df5aa476a9 | 11 | * @author Lewis Wooltorton |
| lewisgw | 24:c7df5aa476a9 | 12 | * @date April 2019 |
| lewisgw | 24:c7df5aa476a9 | 13 | */ |
| lewisgw | 24:c7df5aa476a9 | 14 | |
| lewisgw | 24:c7df5aa476a9 | 15 | /** State for finite state machine struct */ |
| lewisgw | 12:ebaefda53dd0 | 16 | struct State { |
| lewisgw | 12:ebaefda53dd0 | 17 | int output; |
| lewisgw | 12:ebaefda53dd0 | 18 | int next_state[4]; |
| lewisgw | 12:ebaefda53dd0 | 19 | }; |
| lewisgw | 9:fff2009f826e | 20 | |
| lewisgw | 9:fff2009f826e | 21 | class Menu { |
| lewisgw | 9:fff2009f826e | 22 | public: |
| lewisgw | 21:20478f086bc2 | 23 | // Constructor and Destructor. |
| lewisgw | 21:20478f086bc2 | 24 | /** |
| lewisgw | 21:20478f086bc2 | 25 | * @brief Constructor @details Non user specified. |
| lewisgw | 21:20478f086bc2 | 26 | */ |
| lewisgw | 9:fff2009f826e | 27 | Menu(); |
| lewisgw | 21:20478f086bc2 | 28 | /** |
| lewisgw | 21:20478f086bc2 | 29 | * @brief Destructor @details Non user specified. |
| lewisgw | 21:20478f086bc2 | 30 | */ |
| lewisgw | 9:fff2009f826e | 31 | ~Menu(); |
| lewisgw | 12:ebaefda53dd0 | 32 | |
| lewisgw | 21:20478f086bc2 | 33 | // Mutators |
| lewisgw | 21:20478f086bc2 | 34 | /** |
| lewisgw | 21:20478f086bc2 | 35 | * @brief Initalises the Menu object. |
| lewisgw | 21:20478f086bc2 | 36 | */ |
| lewisgw | 9:fff2009f826e | 37 | void init(); |
| lewisgw | 21:20478f086bc2 | 38 | /** |
| lewisgw | 21:20478f086bc2 | 39 | * @brief Runs the menu via a state machine. |
| lewisgw | 21:20478f086bc2 | 40 | * @param &lcd @details The lcd object from the N5110 class |
| lewisgw | 21:20478f086bc2 | 41 | * @param &gamepad @details The gamepad object from Gamepad class |
| lewisgw | 21:20478f086bc2 | 42 | */ |
| lewisgw | 12:ebaefda53dd0 | 43 | void run(N5110 &lcd, Gamepad &gamepad); |
| lewisgw | 9:fff2009f826e | 44 | |
| lewisgw | 9:fff2009f826e | 45 | private: |
| lewisgw | 13:bcf6bb69c597 | 46 | void set_input(bool start, bool back, bool x); |
| lewisgw | 12:ebaefda53dd0 | 47 | void run_game(N5110 &lcd, Gamepad &gamepad); |
| lewisgw | 12:ebaefda53dd0 | 48 | void display_menu(N5110 &lcd, Gamepad &gamepad); |
| lewisgw | 12:ebaefda53dd0 | 49 | void display_controls(N5110 &lcd, Gamepad &gamepad); |
| lewisgw | 12:ebaefda53dd0 | 50 | void output(N5110 &lcd, Gamepad &gamepad); |
| lewisgw | 20:a8cad4e044ea | 51 | void play_tone(Gamepad &gamepad); |
| lewisgw | 21:20478f086bc2 | 52 | void play_chord_a(Gamepad &gamepad); |
| lewisgw | 21:20478f086bc2 | 53 | void play_chord_b(Gamepad &gamepad); |
| lewisgw | 12:ebaefda53dd0 | 54 | |
| lewisgw | 12:ebaefda53dd0 | 55 | int _menu_input; |
| lewisgw | 12:ebaefda53dd0 | 56 | EngineController _controller; |
| lewisgw | 12:ebaefda53dd0 | 57 | bool _button; |
| lewisgw | 12:ebaefda53dd0 | 58 | int _state; |
| lewisgw | 12:ebaefda53dd0 | 59 | int _output; |
| lewisgw | 20:a8cad4e044ea | 60 | bool _tone_flag; |
| lewisgw | 20:a8cad4e044ea | 61 | int _tone_counter; |
| lewisgw | 21:20478f086bc2 | 62 | int _chord_counter; |
| lewisgw | 9:fff2009f826e | 63 | }; |
| lewisgw | 12:ebaefda53dd0 | 64 | #endif |