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Dependencies: mbed
Fire/Fire.cpp@26:4253656c0755, 2019-05-03 (annotated)
- Committer:
- lewisgw
- Date:
- Fri May 03 09:33:34 2019 +0000
- Revision:
- 26:4253656c0755
- Parent:
- 21:20478f086bc2
- Child:
- 29:bdc4138b5171
Now a dynamic fire at the bottom of the screen that gets higher as the player collects more coins. It will kill the skater if they collide.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
lewisgw | 18:304700b5d8f8 | 1 | #include "Fire.h" |
lewisgw | 16:331be5c7ed80 | 2 | |
lewisgw | 16:331be5c7ed80 | 3 | // Define sprite arrays. |
lewisgw | 18:304700b5d8f8 | 4 | int fire_one[5][8] = { |
lewisgw | 16:331be5c7ed80 | 5 | { 1,0,1,0,0,1,0,0 }, |
lewisgw | 16:331be5c7ed80 | 6 | { 1,0,0,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 7 | { 0,0,0,1,1,1,1,1 }, |
lewisgw | 16:331be5c7ed80 | 8 | { 0,1,0,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 9 | { 1,0,0,1,0,1,0,0 }, |
lewisgw | 16:331be5c7ed80 | 10 | }; |
lewisgw | 16:331be5c7ed80 | 11 | |
lewisgw | 18:304700b5d8f8 | 12 | int fire_two[5][8] = { |
lewisgw | 16:331be5c7ed80 | 13 | { 0,0,1,0,0,1,0,0 }, |
lewisgw | 16:331be5c7ed80 | 14 | { 0,1,0,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 15 | { 1,0,1,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 16 | { 1,0,0,0,1,1,1,0 }, |
lewisgw | 16:331be5c7ed80 | 17 | { 0,1,0,1,1,0,0,0 }, |
lewisgw | 16:331be5c7ed80 | 18 | }; |
lewisgw | 16:331be5c7ed80 | 19 | |
lewisgw | 16:331be5c7ed80 | 20 | // Constructor and destructor. |
lewisgw | 18:304700b5d8f8 | 21 | Fire::Fire() {} |
lewisgw | 16:331be5c7ed80 | 22 | |
lewisgw | 18:304700b5d8f8 | 23 | Fire::~Fire() {} |
lewisgw | 16:331be5c7ed80 | 24 | |
lewisgw | 18:304700b5d8f8 | 25 | void Fire::init() { |
lewisgw | 26:4253656c0755 | 26 | _x = -10; // Start fire off screen. |
lewisgw | 18:304700b5d8f8 | 27 | _fire_counter = false; |
lewisgw | 16:331be5c7ed80 | 28 | } |
lewisgw | 16:331be5c7ed80 | 29 | |
lewisgw | 21:20478f086bc2 | 30 | void Fire::generate_fire() { |
lewisgw | 21:20478f086bc2 | 31 | _x++; // Keep fire moving from L to R. |
lewisgw | 21:20478f086bc2 | 32 | _fire_counter = !_fire_counter; // Toggle fire counter to generate different |
lewisgw | 21:20478f086bc2 | 33 | // sprites each iteration. |
lewisgw | 21:20478f086bc2 | 34 | if (_x == 90) _x = -10; // If the fire goes off the screen, restart it on the |
lewisgw | 21:20478f086bc2 | 35 | // other side. |
lewisgw | 16:331be5c7ed80 | 36 | } |
lewisgw | 16:331be5c7ed80 | 37 | |
lewisgw | 18:304700b5d8f8 | 38 | int * Fire::get_fire_sprite() { |
lewisgw | 26:4253656c0755 | 39 | // Return different fire sprites. |
lewisgw | 18:304700b5d8f8 | 40 | if (_fire_counter) { |
lewisgw | 18:304700b5d8f8 | 41 | return *fire_one; |
lewisgw | 16:331be5c7ed80 | 42 | } else { |
lewisgw | 18:304700b5d8f8 | 43 | return *fire_two; |
lewisgw | 16:331be5c7ed80 | 44 | } |
lewisgw | 16:331be5c7ed80 | 45 | } |
lewisgw | 16:331be5c7ed80 | 46 | |
lewisgw | 18:304700b5d8f8 | 47 | int Fire::get_fire_x() { |
lewisgw | 16:331be5c7ed80 | 48 | return _x; |
lewisgw | 16:331be5c7ed80 | 49 | } |
lewisgw | 16:331be5c7ed80 | 50 | |
lewisgw | 16:331be5c7ed80 | 51 | |
lewisgw | 16:331be5c7ed80 | 52 | |
lewisgw | 16:331be5c7ed80 | 53 | |
lewisgw | 21:20478f086bc2 | 54 |