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Dependencies: mbed FATFileSystem
Diff: Ball/Ball.cpp
- Revision:
- 10:9f54a6366e94
- Parent:
- 9:bc34f2243e43
- Child:
- 11:6d2027253aa9
diff -r bc34f2243e43 -r 9f54a6366e94 Ball/Ball.cpp
--- a/Ball/Ball.cpp Sat Apr 20 10:42:17 2019 +0000
+++ b/Ball/Ball.cpp Tue Apr 23 12:03:38 2019 +0000
@@ -40,8 +40,8 @@
void Ball::drawPower(N5110 &lcd, float mag)
{
- lcd.drawRect(0,10,36,6,FILL_TRANSPARENT);
- lcd.drawRect(0,10,36*mag,6,FILL_BLACK);
+ lcd.drawRect(0,1,36,6,FILL_TRANSPARENT);
+ lcd.drawRect(0,1,36*mag,6,FILL_BLACK);
}
@@ -53,12 +53,12 @@
}
-void Ball::move_ball(int frame_rate)
+void Ball::move_ball()
{
- _x_pos = _x_pos + _x_vel*10.0f/frame_rate; //move ball position at rate proportional to velocity in each direction
- _y_pos = _y_pos + _y_vel*10.0f/frame_rate;
- _x_vel = _x_vel*(1.0f-(0.6f/frame_rate)); //ball slows down each loop caled by time between frames to ensure same movement at different frame rates
- _y_vel = _y_vel*(1.0f-(0.6f/frame_rate));
+ _x_pos = _x_pos + _x_vel*10.0f/_frame_rate; //move ball position at rate proportional to velocity in each direction
+ _y_pos = _y_pos + _y_vel*10.0f/_frame_rate;
+ _x_vel = _x_vel*(1.0f-(0.6f/_frame_rate)); //ball slows down each loop caled by time between frames to ensure same movement at different frame rates
+ _y_vel = _y_vel*(1.0f-(0.6f/_frame_rate));
if(_x_vel != 0 && _y_vel != 0 && abs(_x_vel) < 0.2f && abs(_y_vel) < 0.2f) { //to make ball come to complete stop once velocity is nearly 0
_x_vel = 0;
_y_vel = 0;
@@ -116,7 +116,7 @@
{
for(int i = 0; i < size; i ++) {
- if(map[i].wall == LEFT) {
+ if(map[i].wall == LEFT) { //each bounce check algorithm uses wall type and start/end coordinates then bounces if the next frame ball position is past the wall
left_bounce(map[i].start,map[i].end);
}
else if(map[i].wall == RIGHT) {
@@ -128,21 +128,33 @@
else if(map[i].wall == BOTTOM) {
bottom_bounce(map[i].start,map[i].end);
}
+ else if(map[i].wall == BOTTOMLEFT) {
+ bottom_left_bounce(map[i].start,map[i].end);
+ }
+ else if(map[i].wall == BOTTOMRIGHT) {
+ bottom_right_bounce(map[i].start,map[i].end);
+ }
+ else if(map[i].wall == TOPLEFT) {
+ top_left_bounce(map[i].start,map[i].end);
+ }
+ else if(map[i].wall == TOPRIGHT) {
+ top_right_bounce(map[i].start,map[i].end);
+ }
}
}
void Ball::left_bounce(Coord start, Coord end) //top check for left wall collision
{
- if(_x_pos+_x_vel - 1 < start.x && _y_pos >= start.y && _y_pos <= end.y && _x_vel < 0){ // left wall (x=9 ,26<=y<=40)
- _x_pos = start.x + 1;
- _x_vel = -_x_vel; //5% velocity lost on impact and bounce
+ if(_x_pos + _x_vel*10.0f/_frame_rate - 1 < start.x && _x_pos + _x_vel*10.0f/_frame_rate - 1 > start.x - 5 && _y_pos >= start.y && _y_pos + 1 <= end.y && _x_vel < 0){ // left wall
+ _x_pos = start.x;
+ _x_vel = -_x_vel;
}
}
void Ball::right_bounce(Coord start, Coord end)
{
- if(_x_pos+_x_vel + 1 > start.x && _y_pos >= start.y && _y_pos <= end.y && _x_vel > 0){ //right wall x + 1
+ if(_x_pos + _x_vel*10.0f/_frame_rate + 1 > start.x && _x_pos + _x_vel*10.0f/_frame_rate + 1 < start.x + 5 && _y_pos >= start.y && _y_pos + 1 <= end.y && _x_vel > 0){ //right wall x + 1
_x_pos = start.x - 1;
_x_vel = -_x_vel;
}
@@ -150,18 +162,58 @@
void Ball::top_bounce(Coord start, Coord end)
{
- if(_y_pos+_y_vel - 1 < start.y && _x_pos >= start.x && _x_pos <= end.x && _y_vel < 0){ //top wall y -1
- _y_pos = start.y + 1;
+ if(_y_pos + _y_vel*10.0f/_frame_rate - 1 < start.y && _y_pos + _y_vel*10.0f/_frame_rate - 1 > start.y - 5 && _x_pos >= start.x && _x_pos + 1 <= end.x && _y_vel < 0){ //top wall y -1
+ _y_pos = start.y;
_y_vel = -_y_vel;
}
}
void Ball::bottom_bounce(Coord start, Coord end)
{
- if(_y_pos+_y_vel + 1 > start.y && _x_pos >= start.x && _x_pos <= end.x && _y_vel > 0){ //bottom wall y + 2
+ if(_y_pos + _y_vel*10.0f/_frame_rate + 2 > start.y && _y_pos + _y_vel*10.0f/_frame_rate + 2 < start.y + 5 && _x_pos >= start.x && _x_pos + 1 <= end.x && _y_vel > 0){ //bottom wall
_y_pos = start.y - 1;
_y_vel = -_y_vel;
}
}
+
+void Ball::bottom_left_bounce(Coord start, Coord end)
+{
+ if((_y_pos + _y_vel*10.0f/_frame_rate + 1) > (_x_pos + _x_vel*10.0f/_frame_rate - 1) + (start.y-start.x) && _x_pos >= start.x && _x_pos <= end.x && _y_pos >= start.y && _y_pos <= end.y ) {
+ swap(_x_vel, _y_vel); //reflects from wall with velocity directions swapped
+ }
+}
+
+void Ball::bottom_right_bounce(Coord start, Coord end) //start to end = left to right sides of line
+{
+ if((_x_pos + _x_vel*10.0f/_frame_rate + 1) > -(_y_pos + _y_vel*10.0f/_frame_rate + 1) + (start.x+start.y) && _x_pos >= start.x && _x_pos <= end.x &&_y_pos >= end.y && _y_pos <= start.y){
+
+ _x_vel = -_x_vel;
+ _y_vel = -_y_vel;
+ swap(_x_vel, _y_vel); //reflects from wall with velocity directions swapped
+ }
+}
+
+void Ball::top_left_bounce(Coord start, Coord end)
+{
+ if((_x_pos + _x_vel*10.0f/_frame_rate - 1) < -(_y_pos + _y_vel*10.0f/_frame_rate + 1) + (start.x+start.y) && _x_pos >= start.x && _x_pos <= end.x &&_y_pos >= end.y && _y_pos <= start.y){
+ _x_vel = -_x_vel; //as is negative wall
+ _y_vel = -_y_vel;
+
+ swap(_x_vel, _y_vel); //reflects from wall with velocity directions swapped
+ }
+}
+
+void Ball::top_right_bounce(Coord start, Coord end)
+{
+ if((_y_pos + _y_vel*10.0f/_frame_rate - 1) < (_x_pos + _x_vel*10.0f/_frame_rate + 1) + (start.y-start.x) && _x_pos >= start.x && _x_pos <= end.x && _y_pos >= start.y && _y_pos <= end.y){
+
+ swap(_x_vel, _y_vel); //reflects from wall with velocity directions swapped
+ }
+}
+
+void Ball::set_frame_rate(int frame_rate)
+{
+ _frame_rate = frame_rate;
+}
//private methods