ELEC2645 (2018/19) / Mbed 2 deprecated el17ebs

Dependencies:   mbed FATFileSystem

Ball/Ball.h

Committer:
ellisbhastroud
Date:
2019-04-18
Revision:
8:d410856c6d04
Parent:
5:0b31909caf7f
Child:
9:bc34f2243e43

File content as of revision 8:d410856c6d04:

#ifndef BALL_H
#define BALL_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"

/** Enum for wall types */
enum Wall {
    
    LEFT,  /**< left wall */
    RIGHT,       /**< right wall */
    TOP,      /**< top wall */
    BOTTOM,       /**< bottom wall */
};

/** Pixel Coordinate Struct*/
struct Coord {
    int x; /**< coordinate of x pixel */
    int y; /**< coordinate of y pixel */
};

/** Course Information struct */
struct Course {
    Wall wall;  /**< wall type */
    Coord start; /**< coordinate of line start */
    Coord end; /**< coordinate of line end */
};

/** Ball Class
* @brief Class for controlling the golf ball
* @author Ellis Blackford Stroud
* @date May, 2018
*/

class Ball 
{

public:

    /** Constructor */
    Ball();

    /** Destructor */
    ~Ball();
    
    void init(float x_pos, float y_pos);
    
    void drawBall(N5110 &lcd);
    
    void printShotCount(N5110 &lcd);
    
    void drawPower(N5110 &lcd, float mag);
    
    void drawAim(N5110 &lcd, Vector2D joy_coord ,float angle);
           
    void move_ball(int frame_rate);
    
    Vector2D get_ball_pos();
    
    void shoot_ball(Gamepad &pad, Vector2D joy_coord);
    
    int get_shot_count();
        
    void set_vel(float x_vel, float y_vel);
    
    void check_wall_bounce(Course map[], int size);
    
    void left_bounce(Coord start, Coord end);
    
    void right_bounce(Coord start, Coord end);
    
    void top_bounce(Coord start, Coord end);
    
    void bottom_bounce(Coord start, Coord end);


    
private:

    
    float _x_pos; 
    float _y_pos;
    float _x_vel;
    float _y_vel;
    int _shot_count;
    Direction _direction;
};  

#endif