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Dependencies: mbed FATFileSystem
Ball/Ball.h
- Committer:
- ellisbhastroud
- Date:
- 2019-04-23
- Revision:
- 10:9f54a6366e94
- Parent:
- 9:bc34f2243e43
- Child:
- 11:6d2027253aa9
File content as of revision 10:9f54a6366e94:
#ifndef BALL_H
#define BALL_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
/** Enum for wall types */
enum WallType {
LEFT, /**< left wall */
RIGHT, /**< right wall */
TOP, /**< top wall */
BOTTOM, /**< bottom wall */
BOTTOMLEFT, /**< bottom left 45 deg wall */
BOTTOMRIGHT, /**< bottom right 45 deg wall */
TOPLEFT, /**< top left 45 deg wall */
TOPRIGHT, /**< top right 45 deg wall */
};
/** Pixel Coordinate Struct*/
struct Coord {
int x; /**< coordinate of x pixel */
int y; /**< coordinate of y pixel */
};
/** Map Layout struct */
struct WallMap {
WallType wall; /**< wall type */
Coord start; /**< coordinate of line start */
Coord end; /**< coordinate of line end */
};
/** Levels Information struct */
struct Levels {
Coord ball; /**< start position of ball */
Coord hole; /**< position of hole */
WallMap walls[15]; /**< array of wall plots */
int wall_count;
};
/** Ball Class
* @brief Class for controlling the golf ball
* @author Ellis Blackford Stroud
* @date May, 2018
*/
class Ball
{
public:
/** Constructor */
Ball();
/** Destructor */
~Ball();
void init(Coord start_pos);
void drawBall(N5110 &lcd);
void printShotCount(N5110 &lcd);
void drawPower(N5110 &lcd, float mag);
void drawAim(N5110 &lcd, Vector2D joy_coord ,float angle);
void move_ball();
Vector2D get_ball_pos();
void shoot_ball(Gamepad &pad, Vector2D joy_coord);
int get_shot_count();
int get_total_shot_count();
void set_total_shot_count(int total_shot_count);
bool check_hole(Coord hole);
void check_wall_bounce(WallMap map[], int size);
void left_bounce(Coord start, Coord end);
void right_bounce(Coord start, Coord end);
void top_bounce(Coord start, Coord end);
void bottom_bounce(Coord start, Coord end);
void bottom_left_bounce(Coord start, Coord end);
void bottom_right_bounce(Coord start, Coord end);
void top_left_bounce(Coord start, Coord end);
void top_right_bounce(Coord start, Coord end);
void set_frame_rate(int frame_rate);
private:
float _x_pos;
float _y_pos;
float _x_vel;
float _y_vel;
int _shot_count;
int _total_shot_count;
int _frame_rate;
Direction _direction;
};
#endif