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Dependencies: mbed FATFileSystem
Ball/Ball.cpp
- Committer:
- ellisbhastroud
- Date:
- 2019-04-08
- Revision:
- 4:035448357749
- Parent:
- 3:a8960004d261
- Child:
- 5:0b31909caf7f
File content as of revision 4:035448357749:
#include "Ball.h"
//constructor
Ball::Ball()
{
}
//deconstructor
Ball::~Ball()
{
}
//public methods
void Ball::init(float x, float y) //ball starts stationary in x and y positions given
{
_x_pos = x;
_y_pos = y;
_x_vel = 0.0f;
_y_vel = 0.0f;
_shot_count = 0;
}
void Ball::draw_ball(N5110 &lcd)
{
lcd.drawRect(_x_pos,_y_pos,3,3,FILL_BLACK); //draws ball
}
void Ball::draw_aim(N5110 &lcd, Gamepad &pad)
{
read_joy(pad);
lcd.drawLine((_x_pos+1.0f),(_y_pos+1.0f),(_x_pos+1.0f)+(_joystick.x*16.0f),(_y_pos+1.0f)-(_joystick.y*16.0f),1); //draws ball
}
void Ball::draw_course(N5110 &lcd)
{
lcd.drawRect(0,16,83,32,FILL_TRANSPARENT);
}
void Ball::draw_screen(N5110 &lcd, Gamepad &pad) {
draw_course(lcd);
draw_ball(lcd);
draw_aim(lcd, pad);
print_shot_count(lcd);
}
void Ball::move_ball(int frame_rate, N5110 &lcd)
{
check_bounce(lcd);
_x_pos = _x_pos + _x_vel*10.0f/frame_rate; //frame_rate used to scale ball movement so that it is the same for any fps
_y_pos = _y_pos + _y_vel*10.0f/frame_rate;
_x_vel = _x_vel*(1.0f-(0.8f/frame_rate)); //ball slows down 10% each loop (scaled by time between frames)
_y_vel = _y_vel*(1.0f-(0.8f/frame_rate));
check_bounce(lcd);
}
Vector2D Ball::get_ball_pos()
{
Vector2D pos = {_x_pos, _y_pos};
return pos;
}
void Ball::shoot_ball(Gamepad &pad)
{
if(pad.check_event(Gamepad::A_PRESSED) == true && abs(_x_vel) < 0.05f && abs(_y_vel) < 0.05f){ //if ball stationary and a pressed then shoot
_x_vel = 8.0f * _joystick.x; //scale x velocity by joystick direction and magnitude
_y_vel = 8.0f * -_joystick.y; //scale y velocity by joystick direction and magnitude
_shot_count ++; //increment shot count
}
}
int Ball::get_shot_count()
{
int shot_count = _shot_count;
return shot_count;
}
void Ball::print_shot_count(N5110 &lcd)
{
char buffer[14];
sprintf(buffer,"Shot Count = %i",_shot_count);
lcd.printString(buffer,0,0);
}
void Ball::set_vel(float x_vel, float y_vel)
{
_x_vel = x_vel;
_y_vel = y_vel;
}
void Ball::check_bounce(N5110 &lcd)
{
if(_x_pos - 1 < 0 ) { //
_x_pos = 1;
_x_vel = -_x_vel;
}
else if(_y_pos + 3 > 48) {
_y_pos = 45;
_y_vel = -_y_vel;
}
else if(_x_pos + 3 > 83 ) {
_x_pos = 80;
_x_vel = -_x_vel;
}
else if(_y_pos - 1 < 16) {
_y_pos = 17;
_y_vel = -_y_vel;
}
}
void Ball::read_joy(Gamepad &pad)
{
_joystick = pad.get_mapped_coord(); //x and y coordinates from joystick assigned
}
//private methods