ELEC2645 (2018/19) / Mbed 2 deprecated el17ebs

Dependencies:   mbed FATFileSystem

Revision:
12:7f7fadb5c106
Parent:
11:6d2027253aa9
Child:
14:08ac9aaa34c3
--- a/Ball/Ball.h	Thu Apr 25 15:16:38 2019 +0000
+++ b/Ball/Ball.h	Fri May 03 09:39:24 2019 +0000
@@ -6,8 +6,8 @@
 #include "Gamepad.h"
 
 /** Enum for wall types */
-enum WallType {
-    
+enum WallType { 
+  
     LEFT,  /**< left wall */
     RIGHT,       /**< right wall */
     TOP,      /**< top wall */
@@ -17,28 +17,33 @@
     TOPLEFT,  /**< top left 45 deg wall */
     TOPRIGHT,  /**< top right 45 deg wall */
     
-    
 };
 
 /** Pixel Coordinate Struct*/
 struct Coord {
+    
     int x; /**< coordinate of x pixel */
     int y; /**< coordinate of y pixel */
+    
 };
 
-/** Map Layout struct */
+/** Wall Information struct */
 struct WallMap {
+    
     WallType wall;  /**< wall type */
     Coord start; /**< coordinate of line start */
     Coord end; /**< coordinate of line end */
+    
 };
 
 /** Levels Information struct */
 struct Levels {
+    
     Coord ball; /**< start position of ball */
     Coord hole; /**< position of hole */
-    WallMap walls[14]; /**< array of wall plots */
-    int wall_count;
+    WallMap walls[16]; /**< array of walls */
+    int wall_count; /**< number of walls in level */
+    
 
 };
 
@@ -70,21 +75,21 @@
     void drawAim(N5110 &lcd, Vector2D joy_coord ,float angle);
            
     void move_ball();
-    
-    Vector2D get_ball_pos();
-    
+        
     void shoot_ball(Gamepad &pad, Vector2D joy_coord);
-    
-    int get_shot_count();
+            
+    void set_total_shot_count(int total_shot_count);
     
     int get_total_shot_count();
         
-    void set_total_shot_count(int total_shot_count);
-        
     bool check_hole(Coord hole);
     
     void check_wall_bounce(WallMap map[], int size);
     
+    void set_frame_rate(int frame_rate);
+
+private:
+    
     void left_bounce(Coord start, Coord end);
     
     void right_bounce(Coord start, Coord end);
@@ -101,18 +106,22 @@
     
     void top_right_bounce(Coord start, Coord end);
     
-    void set_frame_rate(int frame_rate);
-
-private:
+    float _x_pos; 
     
-    float _x_pos; 
     float _y_pos;
+    
     float _x_vel;
+    
     float _y_vel;
+    
     int _shot_count;
+    
     int _total_shot_count;
+    
     int _frame_rate;
+    
     Direction _direction;
+    
 };  
 
 #endif
\ No newline at end of file