
Ellis Blackford Stroud 201155309
Dependencies: mbed FATFileSystem
Diff: main.cpp
- Revision:
- 4:035448357749
- Parent:
- 3:a8960004d261
- Child:
- 5:0b31909caf7f
--- a/main.cpp Fri Mar 29 18:45:40 2019 +0000 +++ b/main.cpp Mon Apr 08 15:10:28 2019 +0000 @@ -20,45 +20,41 @@ Menu menu; Ball ball; void init(); +int frame_rate = 40; int main() { init(); lcd.clear(); menu.print_welcome(lcd); - menu.print_menu(lcd); + menu.print_menu(lcd); bool start_game = false; - //menu loop navigates menu until game started - while(start_game == false) { + while(start_game== false) { //menu loop navigates menu until game started + + lcd.refresh(); menu.menu_select(pad, lcd); //main menu cursor code loops until start pressed - start_game = menu.menu_change(lcd, pad); //changes menu screen to choice returns true if game started - //check if game has been started - if(start_game == false) { - menu.menu_return(lcd, pad); //if game not started wait until back pressed - } + start_game = menu.menu_change(lcd, pad); //changes menu screen to choice returns true if game started } - //code to run game + + frame_rate = menu.get_frame_rate(); + + //game loop to run game int x_pos = 24; int y_pos = 24; - float x_vel = 0.0f; - float y_vel = 0.0f; ball.init(x_pos, y_pos); - ball.set_vel(x_vel, y_vel); while(1){ - lcd.clear(); - ball.move_ball(); - ball.draw_ball(lcd); - ball.read_joy(pad); - ball.draw_aim(lcd); - ball.draw_screen(lcd); + lcd.clear(); ball.shoot_ball(pad); + ball.move_ball(frame_rate, lcd); + ball.draw_screen(lcd, pad); lcd.refresh(); - wait(0.1); + wait(1.0f/frame_rate); //time between loops/frames + } } @@ -66,6 +62,7 @@ void init() { lcd.init(); - lcd.setContrast(0.5); pad.init(); + menu.init(); + lcd.setContrast(0.5f); }