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Dependencies: mbed
main.cpp
- Committer:
- batJoro
- Date:
- 2019-05-05
- Revision:
- 9:dc13042b09f5
- Parent:
- 8:b3738229ba85
- Child:
- 10:b939edd9b87c
File content as of revision 9:dc13042b09f5:
/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering University of Leeds
Name: Dobri Tsvetkov
Username: el17dtt
Student ID Number: 201154059
Date: 12.03.2019
*/
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "menu.h"
#include "engine.h"
/////////////// structs /////////////////
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad gamepad;
Engine engine;
///////////// prototypes ///////////////
void init();
void welcome();
void render();
///////////// functions ////////////////
int main() {
int fps = 10; // frames per second
init();
welcome();
// game loop - read input, update the game state and render the display
while(1) {
// engine.read_input(gamepad);
engine.update(gamepad, lcd, 1.0f/fps);
render();
wait(1.0f/fps);
}
}
// initialies all classes and libraries
void init()
{
// need to initialise LCD and Gamepad and Engine
lcd.init();
gamepad.init();
// init the engine and start the game at 0 speed
engine.init(48 , 84, 0);
gamepad.leds_on();
lcd.setContrast(0.4);
}
// function to call the intro method of the menu class
void welcome() {
Menu menu;
//menu.intro(lcd, gamepad);
while (menu.startMainMenu(lcd, gamepad) == 1) {
//menu.displayControls(lcd, gamepad);
};
}
// this function draws each frame on the LCD
void render() {
//lcd.clear();
//engine.draw(lcd);
//lcd.refresh();
}