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Dependencies: mbed
main.cpp
- Committer:
- batJoro
- Date:
- 2019-05-03
- Revision:
- 6:4c55dd4b6d42
- Parent:
- 5:5e92567d0a44
- Child:
- 7:9e9424f5ec4b
File content as of revision 6:4c55dd4b6d42:
/*
ELEC2645 Embedded Systems Project
School of Electronic & Electrical Engineering University of Leeds
Name: Dobri Tsvetkov
Username: el17dtt
Student ID Number: 201154059
Date: 12.03.2019
*/
#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "menu.h"
#include "Tone.h"
#include "engine.h"
/////////////// structs /////////////////
/////////////// objects ///////////////
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad gamepad;
///////////// prototypes ///////////////
void init();
void welcome();
void render();
///////////// functions ////////////////
int main() {
init();
welcome();
// game loop - read input, update the game state and render the display
while(1) {
render();
}
}
// initialies all classes and libraries
void init()
{
// need to initialise LCD and Gamepad
lcd.init();
gamepad.init();
gamepad.leds_on();
lcd.setContrast(0.4);
}
// function to call the intro method of the menu class
void welcome() {
Menu menu;
menu.intro(lcd, gamepad);
}
// this function draws each frame on the LCD
void render() {
lcd.clear();
lcd.refresh();
}