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Dependencies: mbed
Fork of el17dg by
Diff: game/game.h
- Revision:
- 27:f05f4e738ba9
- Parent:
- 26:676874c42883
- Child:
- 28:35af3843de8f
diff -r 676874c42883 -r f05f4e738ba9 game/game.h --- a/game/game.h Sat Apr 06 20:13:33 2019 +0000 +++ b/game/game.h Mon Apr 08 14:41:57 2019 +0000 @@ -2,18 +2,27 @@ #define GAME_H #include "geometry.h" + extern int game_score; extern int score_count_for_difficulty; extern int player_lifes; extern bool red_led_state; -extern bool game_over; extern int red_led_flashing; class Game{ public: - bool updateAndDraw(); +/** This is the main function of game.cpp, where the actual gameplay happens. + * Here all other functions are activeated, and when the player dies, it + * returns back to main menu "main.cpp". + */ + bool updateAndDraw(); +/** This function resets all the values to their intial states when the game is + * first began when the player dies and wants to restart the game. + * It does not reset the values when the game is paused. + */ void startNewGame(); private: + bool checkForGameOver(); void collideEnemiesAndBlasts(); void collideEnemiesBlastsAndPlayer(); void collideEnemiesAndPlayer();