ELEC2645 (2018/19) / Mbed 2 deprecated el17dg

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Models/models.cpp

Committer:
Noximilien
Date:
2019-04-08
Revision:
27:f05f4e738ba9
Parent:
26:676874c42883
Child:
29:579e00b7f118

File content as of revision 27:f05f4e738ba9:

#include "models.h"

const int spaceship1_width = 11;
const int spaceship1_height = 10;

const int enemy2_height = 7;
const int enemy2_width = 11;

const int spaceShip1[110] = {     //10 by 11
    0,0,0,0,1,1,1,0,0,0,
    0,0,0,1,0,0,0,0,0,0,
    0,1,1,1,1,1,1,0,0,0,
    1,1,1,0,0,1,0,1,0,0,
    1,1,0,1,0,1,1,0,1,0,
    1,1,1,1,1,1,0,0,0,1,
    1,1,0,1,0,1,1,0,1,0,
    1,1,1,0,0,1,0,1,0,0,
    0,1,1,1,1,1,1,0,0,0,
    0,0,0,1,0,0,0,0,0,0,
    0,0,0,0,1,1,1,0,0,0,
};
const SpriteOnTop player_spaceship1_sprite(10, 11, spaceShip1);

const int starSmall[9] = {
    0,1,0,
    1,1,1,
    0,1,0
};
const Sprite small_star_sprite(3, 3, starSmall);

const int starMedium[25] = {
    1,0,0,0,1,
    0,1,1,1,0,
    0,1,1,1,0,
    0,1,1,1,0,
    1,0,0,0,1
};
const Sprite medium_star_sprite(5, 5, starMedium);
const int starBig[49] = {
    1,0,0,1,0,0,1,
    0,1,0,1,0,1,0,
    0,0,1,1,1,0,0,
    1,1,1,1,1,1,1,
    0,0,1,1,1,0,0,
    0,1,0,1,0,1,0,
    1,0,0,1,0,0,1
};

const int enemyShip1 [187] = { 
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,0,0,1,1,0,
    0,0,0,0,0,0,0,0,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,1,0,1,0,
    1,1,1,1,1,1,1,0,1,1,1,
    0,0,0,1,1,1,0,1,0,1,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,0,0,1,0,0,
    0,0,0,0,0,0,0,0,1,1,0,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,1,1,1,1,1,
    0,0,0,0,0,0,1,1,1,1,1
};

const int enemyShip2 [77] = {
    0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,1,0,1,0,
    1,1,1,1,1,1,1,0,1,1,1,
    0,0,0,1,1,1,0,1,0,1,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0    
};

const Sprite enemy_sprite(11, 7, enemyShip2);

const int enemyHalfExploded [77] = {
    0,0,0,0,0,1,1,1,1,0,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,1,0,1,0,
    0,0,1,1,0,1,1,0,1,1,1,
    0,0,0,1,0,1,0,1,0,1,0,
    0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,1,1,1,0,0,1,0,0
    
};
const Sprite enemy_half_exploded_sprite(11, 7, enemyHalfExploded);

const int enemyExploded [77] = {
    1,0,1,0,1,0,0,1,1,0,0,
    0,1,0,0,0,0,1,1,1,0,0,
    1,0,0,1,1,1,0,1,0,1,0,
    0,0,1,1,0,1,1,0,0,1,1,
    1,0,0,0,0,1,0,1,0,0,0,
    0,0,1,0,0,0,1,0,0,0,0,
    1,0,0,1,0,1,1,1,1,0,0
};
const Sprite enemy_exploded_sprite(11, 7, enemyExploded);

/*
const int planet1 [289] = {
    0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,
    0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,
    0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,
    0,0,1,0,0,0,0,1,0,1,1,0,0,0,1,0,0,
    0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,
    0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,0,
    1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1,
    1,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,
    1,0,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1,
    1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,1,
    1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,
    0,1,1,0,1,1,1,1,0,0,0,0,0,1,0,1,0,
    0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,
    0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,
    0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,
    0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,
    0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0    
};
*/

const int introLineOne [893] = {        //63 by 11
    1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,
    1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,1,0,0,0,
    0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0   
};

const int introLineOneStars [156] = {   //12 by 13
    1,0,0,1,0,0,1,0,0,0,0,0,
    0,1,0,1,0,1,0,0,0,0,0,0,
    0,0,1,1,1,0,0,0,0,0,0,0,
    1,1,1,1,1,1,1,0,0,0,0,0,
    0,0,1,1,1,0,0,0,0,0,0,0,
    0,1,0,1,0,1,0,0,0,0,0,0,
    1,0,0,1,0,0,1,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,1,0,0,0,1,
    0,0,0,0,0,0,0,0,1,1,1,0,
    0,0,0,0,0,0,0,0,1,1,1,0,
    0,0,0,0,0,0,0,0,1,1,1,0,
    0,0,0,0,0,0,0,1,0,0,0,1
    
};

const int introLineTwoShips [460] = {   //46 by 10
    0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,
    0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,
    0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,
    0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,
    0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,
    1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,
    1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};

const int introLineTwo [330] = {        //30 by 11
    0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,
    0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,
    0,1,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,
    0,1,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,
    0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,
    1,1,0,0,0,0,0,0,1,0,0,1,0,0,1,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0,
    1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,
    1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,1,
    0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1,
    0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0
};

const int introLineThree [1482] = {     //78 by 19
    0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,
    0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,
    0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,
    0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
    0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,
    0,0,0,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,
    1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,1,
    1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,
    0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,1,
    0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,1,0,1,0,0,1,1,0,1,
    0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,1,1,
    0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,1,1
};

const int gameOverSprite [406] = {               //29 by 14
    1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0,
    1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,
    1,1,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,1,0,1,1,0,0,0,0,0,0,
    1,1,0,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,
    1,1,0,0,0,0,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,1,1,1,1,0,0,0,0,
    1,1,0,0,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,
    1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,0,
    0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1,
    0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1,
    0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,1,1,0,0,1,1,1,1,0,
    0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,1,1,0,0,0,0,1,1,0,1,0,
    0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,1
};

const int youDiedSprite [336] = {                //24 by  14
    1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,
    1,0,0,0,1,0,1,1,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
    0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
    0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
    0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
    0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,
    0,0,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,
    0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
    0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0,
    0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,
    0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,
    0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,
    0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,
    0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0
    
};
const int tutorialArrowRight [70] = {          //10 by 7
    0,0,0,0,0,0,1,0,0,0,
    0,0,0,0,0,0,0,1,0,0,
    0,0,0,0,0,0,0,0,1,0,
    1,1,1,1,1,1,0,0,0,1,
    0,0,0,0,0,0,0,0,1,0,
    0,0,0,0,0,0,0,1,0,0,
    0,0,0,0,0,0,1,0,0,0

};
const int tutorialArrowLeft [70] = {          //10 by 7
    0,0,0,1,0,0,0,0,0,0,
    0,0,1,0,0,0,0,0,0,0,
    0,1,0,0,0,0,0,0,0,0,
    1,0,0,0,1,1,1,1,1,1,
    0,1,0,0,0,0,0,0,0,0,
    0,0,1,0,0,0,0,0,0,0,
    0,0,0,1,0,0,0,0,0,0
};