Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed
Fork of el17dg by
Models/models.cpp
- Committer:
- Noximilien
- Date:
- 2019-04-08
- Revision:
- 27:f05f4e738ba9
- Parent:
- 26:676874c42883
- Child:
- 29:579e00b7f118
File content as of revision 27:f05f4e738ba9:
#include "models.h" const int spaceship1_width = 11; const int spaceship1_height = 10; const int enemy2_height = 7; const int enemy2_width = 11; const int spaceShip1[110] = { //10 by 11 0,0,0,0,1,1,1,0,0,0, 0,0,0,1,0,0,0,0,0,0, 0,1,1,1,1,1,1,0,0,0, 1,1,1,0,0,1,0,1,0,0, 1,1,0,1,0,1,1,0,1,0, 1,1,1,1,1,1,0,0,0,1, 1,1,0,1,0,1,1,0,1,0, 1,1,1,0,0,1,0,1,0,0, 0,1,1,1,1,1,1,0,0,0, 0,0,0,1,0,0,0,0,0,0, 0,0,0,0,1,1,1,0,0,0, }; const SpriteOnTop player_spaceship1_sprite(10, 11, spaceShip1); const int starSmall[9] = { 0,1,0, 1,1,1, 0,1,0 }; const Sprite small_star_sprite(3, 3, starSmall); const int starMedium[25] = { 1,0,0,0,1, 0,1,1,1,0, 0,1,1,1,0, 0,1,1,1,0, 1,0,0,0,1 }; const Sprite medium_star_sprite(5, 5, starMedium); const int starBig[49] = { 1,0,0,1,0,0,1, 0,1,0,1,0,1,0, 0,0,1,1,1,0,0, 1,1,1,1,1,1,1, 0,0,1,1,1,0,0, 0,1,0,1,0,1,0, 1,0,0,1,0,0,1 }; const int enemyShip1 [187] = { 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,0,0,1,1,0, 0,0,0,0,0,0,0,0,1,0,0, 0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,1,0,1,0, 1,1,1,1,1,1,1,0,1,1,1, 0,0,0,1,1,1,0,1,0,1,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,1,1,0, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,1,1,1,1,1, 0,0,0,0,0,0,1,1,1,1,1 }; const int enemyShip2 [77] = { 0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,1,0,1,0, 1,1,1,1,1,1,1,0,1,1,1, 0,0,0,1,1,1,0,1,0,1,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,1,1,1,0,0 }; const Sprite enemy_sprite(11, 7, enemyShip2); const int enemyHalfExploded [77] = { 0,0,0,0,0,1,1,1,1,0,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,1,0,1,0, 0,0,1,1,0,1,1,0,1,1,1, 0,0,0,1,0,1,0,1,0,1,0, 0,0,0,0,0,0,1,1,1,0,0, 0,0,0,1,1,1,0,0,1,0,0 }; const Sprite enemy_half_exploded_sprite(11, 7, enemyHalfExploded); const int enemyExploded [77] = { 1,0,1,0,1,0,0,1,1,0,0, 0,1,0,0,0,0,1,1,1,0,0, 1,0,0,1,1,1,0,1,0,1,0, 0,0,1,1,0,1,1,0,0,1,1, 1,0,0,0,0,1,0,1,0,0,0, 0,0,1,0,0,0,1,0,0,0,0, 1,0,0,1,0,1,1,1,1,0,0 }; const Sprite enemy_exploded_sprite(11, 7, enemyExploded); /* const int planet1 [289] = { 0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0, 0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0, 0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0, 0,0,1,0,0,0,0,1,0,1,1,0,0,0,1,0,0, 0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0, 0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,0, 1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1, 1,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1, 1,0,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1, 1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,1, 1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1, 0,1,1,0,1,1,1,1,0,0,0,0,0,1,0,1,0, 0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0, 0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0, 0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0, 0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0 }; */ const int introLineOne [893] = { //63 by 11 1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,1,0,0,0, 0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0 }; const int introLineOneStars [156] = { //12 by 13 1,0,0,1,0,0,1,0,0,0,0,0, 0,1,0,1,0,1,0,0,0,0,0,0, 0,0,1,1,1,0,0,0,0,0,0,0, 1,1,1,1,1,1,1,0,0,0,0,0, 0,0,1,1,1,0,0,0,0,0,0,0, 0,1,0,1,0,1,0,0,0,0,0,0, 1,0,0,1,0,0,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,0,0,0,1, 0,0,0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,0,0,1,1,1,0, 0,0,0,0,0,0,0,1,0,0,0,1 }; const int introLineTwoShips [460] = { //46 by 10 0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0, 0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0, 0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1, 0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0, 0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0, 1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; const int introLineTwo [330] = { //30 by 11 0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0, 0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0, 0,1,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1, 0,1,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1, 0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0, 1,1,0,0,0,0,0,0,1,0,0,1,0,0,1,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0, 1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0, 1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,1, 0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1, 0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0 }; const int introLineThree [1482] = { //78 by 19 0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0, 0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0, 0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0, 0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0, 0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0, 0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0, 0,0,0,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1, 1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,1, 1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1, 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,1, 0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,1,0,1,0,0,1,1,0,1, 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,1,1, 0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,1,1 }; const int gameOverSprite [406] = { //29 by 14 1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0, 1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0, 1,1,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,1,0,1,1,0,0,0,0,0,0, 1,1,0,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0, 1,1,0,0,0,0,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,1,1,1,1,0,0,0,0, 1,1,0,0,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0, 1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,0, 0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1, 0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1, 0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,1,1,0,0,1,1,1,1,0, 0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,1,1,0,0,0,0,1,1,0,1,0, 0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,1 }; const int youDiedSprite [336] = { //24 by 14 1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0, 1,0,0,0,1,0,1,1,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0, 0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0, 0,0,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0, 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1, 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1, 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1, 0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1, 0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0 }; const int tutorialArrowRight [70] = { //10 by 7 0,0,0,0,0,0,1,0,0,0, 0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,0,0,1,0, 1,1,1,1,1,1,0,0,0,1, 0,0,0,0,0,0,0,0,1,0, 0,0,0,0,0,0,0,1,0,0, 0,0,0,0,0,0,1,0,0,0 }; const int tutorialArrowLeft [70] = { //10 by 7 0,0,0,1,0,0,0,0,0,0, 0,0,1,0,0,0,0,0,0,0, 0,1,0,0,0,0,0,0,0,0, 1,0,0,0,1,1,1,1,1,1, 0,1,0,0,0,0,0,0,0,0, 0,0,1,0,0,0,0,0,0,0, 0,0,0,1,0,0,0,0,0,0 };