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Dependencies: mbed
Fork of el17dg by
game/stars.h
- Committer:
- Noximilien
- Date:
- 2019-04-10
- Revision:
- 28:35af3843de8f
- Parent:
- 27:f05f4e738ba9
- Child:
- 29:579e00b7f118
File content as of revision 28:35af3843de8f:
#ifndef STARS_H
#define STARS_H
const int max_small_stars = 5;
const int max_medium_stars = 5;
const int small_star_speed = 2;
const int medium_star_speed = 6;
const int stars_delay_max = 5;
int stars_delay;
class Stars {
public:
GameObject small_stars[max_small_stars];
GameObject medium_stars[max_medium_stars];
/** Searches through the small stars array and if a star is not active,
* it becomes active and is given the position of x (which is 0) and.
* and random position of y.
*/
void newSmallStarFlies() {
// Search the array of stars if inactive we can use it. - the same as with blasts
int found = -1;
for (int i = 0; i < max_small_stars; ++i) {
if (!small_stars[i].active) {
found = i;
break;
}
}
if (found != -1) {
small_stars[found].active = true;
small_stars[found].pos.x = screen_width;
small_stars[found].pos.y = rand() % screen_height + game_area_y;
}
}
/** when a small star is active, this function updates the position and draws it
* on the screen.
*/
void updateAndDrawSmallStars(){
for (int i = 0; i < max_small_stars; ++i) {
if (small_stars[i].active) {
small_stars[i].pos.x -= small_star_speed;
if (small_stars[i].pos.x <= 0){
small_stars[i].active = false;
}
drawSprite(small_stars[i].pos, small_star_sprite);
}
}
}
/** Searches through the medium stars array and if a star is not active,
* it becomes active and is given the position of x (which is 0) and.
* and random position of y.
*/
void newMediumStarFlies() {
// Search the array of stars if inactive we can use it. - the same as with blasts
int found = -1;
for (int i = 0; i < max_medium_stars; ++i) {
if (!medium_stars[i].active) {
found = i;
break;
}
}
if (found != -1) {
medium_stars[found].active = true;
medium_stars[found].pos.x = screen_width;
medium_stars[found].pos.y = rand() % screen_height + game_area_y;
}
}
/** when a medium star is active, this function updates the position and draws it
* on the screen.
*/
void updateAndDrawMediumStars(){
for (int i = 0; i < max_medium_stars; ++i) {
if (medium_stars[i].active) {
medium_stars[i].pos.x -= medium_star_speed;
if (medium_stars[i].pos.x <= -2){
medium_stars[i].active = false;
}
drawSprite(medium_stars[i].pos, medium_star_sprite);
}
}
}
/** A separate function for delaying the stars spawn time.*/
void starsSpawnDelay(){
if (stars_delay == stars_delay_max){
//This is dealy between stars generation.
newSmallStarFlies();
newMediumStarFlies();
stars_delay = 0;
}
else {stars_delay += 1;}
}
};
#endif
