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Dependencies: mbed
Fork of el17dg by
Models/models.cpp
- Committer:
- Noximilien
- Date:
- 2019-04-30
- Revision:
- 35:172db1608332
- Parent:
- 34:754915ce9de5
- Child:
- 36:207ec7db8648
File content as of revision 35:172db1608332:
#include "models.h"
const int spaceship1_width = 12;
const int spaceship1_height = 14;
const int enemy2_height = 7;
const int enemy2_width = 11;
const int enemy1_height = 19;
const int enemy1_width = 11;
const int PressAHeight = 11;
const int PressAWidth = 13;
const int blast[8] = {
1,1,1,1,
1,1,1,1
};
const Sprite blast_sprite(4, 2, blast);
const int cursor[84] = { //12 by 7
0,0,0,0,1,0,0,0,0,0,1,1,
0,0,1,1,1,1,0,0,0,1,0,0,
0,1,0,0,1,1,1,0,1,0,0,0,
1,1,1,1,1,0,1,1,1,0,1,1,
0,1,0,0,1,1,1,0,1,0,0,0,
0,0,1,1,1,1,0,0,0,1,0,0,
0,0,0,0,1,0,0,0,0,0,1,1
};
const Sprite menu_cursor_sprite(12, 7, cursor);
const int PressAIcon[169] = { //13 by 11
0,0,0,1,0,0,0,0,0,0,0,0,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,
0,1,0,1,0,1,0,0,0,0,0,0,0,
0,0,1,1,1,0,0,0,0,0,0,0,0,
0,0,0,1,0,0,0,0,0,0,1,1,0,
0,0,0,0,0,0,0,0,0,1,0,0,1,
1,1,1,1,1,1,1,0,0,1,0,0,1,
1,0,0,0,0,0,1,0,0,1,1,1,1,
1,0,1,1,1,0,1,0,0,1,0,0,1,
1,0,0,0,0,0,1,0,0,1,0,0,1,
1,1,1,1,1,1,1,0,0,1,0,0,1
};
const Sprite Press_A_Icon_Sprite(13, 11, PressAIcon);
const int spaceShip1[150] = { // 10 by 11 the is the size of the ship
0,0,0,0,0,0,0,0,0,0, // 10 by 15 is the size of the sprite (for shield)
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,0,0,0,
0,0,0,1,0,0,0,0,0,0,
0,1,1,1,1,1,1,0,0,0,
1,1,1,0,0,1,0,1,0,0,
1,1,0,1,0,1,1,0,1,0,
1,1,1,1,1,1,0,0,0,1,
1,1,0,1,0,1,1,0,1,0,
1,1,1,0,0,1,0,1,0,0,
0,1,1,1,1,1,1,0,0,0,
0,0,0,1,0,0,0,0,0,0,
0,0,0,0,1,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
};
const Sprite player_spaceship1_sprite(10, 15, spaceShip1);
const int spaceShip1Shield[180] = { // 12 by 15
0,0,0,0,0,1,1,1,0,0,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,
0,0,0,0,1,1,1,0,0,1,0,0,
0,0,0,1,0,0,0,0,0,0,1,0,
0,1,1,1,1,1,1,0,0,0,1,0,
1,1,1,0,0,1,0,1,0,0,1,0,
1,1,0,1,0,1,1,0,1,0,0,1,
1,1,1,1,1,1,0,0,0,1,0,1,
1,1,0,1,0,1,1,0,1,0,0,1,
1,1,1,0,0,1,0,1,0,0,1,0,
0,1,1,1,1,1,1,0,0,0,1,0,
0,0,0,1,0,0,0,0,0,0,1,0,
0,0,0,0,1,1,1,0,0,1,0,0,
0,0,0,0,0,0,0,0,1,0,0,0,
0,0,0,0,0,1,1,1,0,0,0,0
};
const Sprite player_spaceship1_shield_sprite(12, 15, spaceShip1Shield);
const int starSmall[9] = { // 3 by 3
0,1,0,
1,1,1,
0,1,0
};
const Sprite small_star_sprite(3, 3, starSmall);
const int starMedium[25] = { // 5 by 5
1,0,0,0,1,
0,1,1,1,0,
0,1,1,1,0,
0,1,1,1,0,
1,0,0,0,1
};
const Sprite medium_star_sprite(5, 5, starMedium);
const int starBig[49] = { // 7 by 7
1,0,0,1,0,0,1,
0,1,0,1,0,1,0,
0,0,1,1,1,0,0,
1,1,1,1,1,1,1,
0,0,1,1,1,0,0,
0,1,0,1,0,1,0,
1,0,0,1,0,0,1
};
const Sprite big_star_sprite(7, 7, starBig);
const int enemyShip1 [209] = { //11 by 19
0,0,0,0,0,1,0,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,1,
0,0,0,0,0,0,1,1,1,1,1,
0,0,0,0,0,0,1,1,1,1,1,
0,0,0,0,0,1,0,0,1,1,0,
0,0,0,0,0,0,0,0,1,0,0,
0,0,0,1,1,1,1,1,1,0,0,
0,0,0,0,0,0,1,1,1,0,0,
0,0,0,1,1,1,0,1,0,1,0,
1,1,1,1,0,1,1,0,1,1,1,
0,0,0,1,1,1,0,1,0,1,0,
0,0,0,0,0,0,1,1,1,0,0,
0,0,0,1,1,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,1,0,0,
0,0,0,0,0,1,0,0,1,1,0,
0,0,0,0,0,0,1,1,1,1,1,
0,0,0,0,0,0,1,1,1,1,1,
0,0,0,0,0,0,1,1,1,1,1,
0,0,0,0,0,1,0,0,0,0,0
};
const Sprite enemy1_sprite(11, 19, enemyShip1);
const int enemyShip2 [77] = { // 11 by 7
0,0,0,1,1,1,1,1,1,0,0,
0,0,0,0,0,0,1,1,1,0,0,
0,0,0,1,1,1,0,1,0,1,0,
1,1,1,1,1,1,1,0,1,1,1,
0,0,0,1,1,1,0,1,0,1,0,
0,0,0,0,0,0,1,1,1,0,0,
0,0,0,1,1,1,1,1,1,0,0
};
const Sprite enemy2_sprite(11, 7, enemyShip2);
const int enemyHalfExploded [77] = { // 11 by 7
0,0,0,0,0,1,1,1,1,0,0,
0,0,0,0,0,0,1,1,1,0,0,
0,0,0,1,1,1,0,1,0,1,0,
0,0,1,1,0,1,1,0,1,1,1,
0,0,0,1,0,1,0,1,0,1,0,
0,0,0,0,0,0,1,1,1,0,0,
0,0,0,1,1,1,0,0,1,0,0
};
const Sprite enemy2_half_exploded_sprite(11, 7, enemyHalfExploded);
const int enemyExploded [77] = { // 11 by 7
1,0,1,0,1,0,0,1,1,0,0,
0,1,0,0,0,0,1,1,1,0,0,
1,0,0,1,1,1,0,1,0,1,0,
0,0,1,1,0,1,1,0,0,1,1,
1,0,0,0,0,1,0,1,0,0,0,
0,0,1,0,0,0,1,0,0,0,0,
1,0,0,1,0,1,1,1,1,0,0
};
const Sprite enemy2_exploded_sprite(11, 7, enemyExploded);
const int planet1 [289] = { // 17 by 17
0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,1,0,1,1,0,0,0,0,
0,0,0,1,0,0,1,1,1,1,0,0,0,1,0,0,0,
0,0,1,0,0,0,0,1,0,1,1,0,0,0,1,0,0,
0,1,0,0,0,0,0,0,0,0,1,1,0,1,0,1,0,
0,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,0,
1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1,
1,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,1,
1,0,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1,
1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,1,
1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,1,
0,1,1,0,1,1,1,1,0,0,0,0,0,1,0,1,0,
0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,1,0,
0,0,1,0,0,0,0,0,0,0,1,1,0,0,1,0,0,
0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,
0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,
0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0
};
const Sprite planet1_sprite(17, 17, planet1);
const int introLineOne [893] = { //63 by 11
1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,1,1,1,1,1,
0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,
0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,
0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,
0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,
0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,0,0,0,
0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,
0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,
0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,1,0,1,1,0,0,0,0,0,1,0,0,0,
0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,0
};
const Sprite intro_line_one_sprite(63, 11, introLineOne);
const int introLineOneStars [156] = { //12 by 13
1,0,0,1,0,0,1,0,0,0,0,0,
0,1,0,1,0,1,0,0,0,0,0,0,
0,0,1,1,1,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,0,0,0,0,0,
0,0,1,1,1,0,0,0,0,0,0,0,
0,1,0,1,0,1,0,0,0,0,0,0,
1,0,0,1,0,0,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,0,0,0,1,
0,0,0,0,0,0,0,0,1,1,1,0,
0,0,0,0,0,0,0,0,1,1,1,0,
0,0,0,0,0,0,0,0,1,1,1,0,
0,0,0,0,0,0,0,1,0,0,0,1
};
const Sprite intro_line_one_stars_sprite(12, 13, introLineOneStars);
const int introLineTwoShips [460] = { //46 by 10
0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,
0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,
0,0,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,
0,0,0,1,0,0,0,0,1,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,1,1,0,1,1,1,
0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,1,0,1,0,
0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,1,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,
1,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,0,1,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
};
const Sprite intro_line_two_ships_sprite(46, 10, introLineTwoShips);
const int introLineTwo [330] = { //30 by 11
0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,
0,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,
0,1,0,0,0,0,0,1,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,
0,1,0,0,0,0,0,0,1,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,1,1,
0,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,
0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,1,0,0,1,0,0,1,1,0,1,0,0,1,1,1,1,0,0,0,0,0,0,
1,1,0,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,
1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,1,1,
0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,1,1,
0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0
};
const Sprite intro_line_two_sprite(30, 11, introLineTwo);
const int introLineThree [1482] = { //78 by 19
0,0,0,0,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,
0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,0,0,
0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,1,1,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,
0,1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,0,0,0,0,
0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,
0,0,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,
0,0,0,1,1,1,1,1,1,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,1,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,
1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,1,
1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,1,0,1,0,1,0,0,0,1,
0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,1,0,1,1,0,0,1,
0,0,0,1,0,0,0,0,1,1,1,1,1,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0,1,1,0,1,0,0,1,1,0,1,
0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,1,0,0,0,1,1,0,0,0,0,0,1,0,1,0,0,0,1,1,1,
0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,1,0,0,1,1,1,1,1,1,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,1,0,0,0,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,1,1,1,1,1,1,0,0,1,0,0,0,0,1,1
};
const Sprite intro_line_three_sprite(78, 19, introLineThree);
const int gameOverSprite [406] = { //29 by 14
1,1,1,1,1,1,1,0,0,1,1,1,0,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0,
1,1,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,0,1,1,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,1,0,1,1,0,0,0,0,0,0,
1,1,0,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,
1,1,0,0,0,0,1,0,1,1,1,1,1,0,1,1,0,0,0,1,0,1,1,1,1,0,0,0,0,
1,1,0,0,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,0,0,0,0,0,0,
1,1,1,1,1,1,1,0,1,1,0,0,1,0,1,1,0,0,0,1,0,1,1,1,1,1,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,1,1,1,0,0,1,1,0,0,1,0,1,1,1,1,1,0,1,1,1,1,0,
0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1,
0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,0,0,0,0,1,1,0,0,1,
0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,1,1,1,1,0,0,1,1,1,1,0,
0,0,0,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,1,1,0,0,0,0,1,1,0,1,0,
0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,1,1,1,1,1,0,1,1,0,0,1
};
const Sprite game_over_sprite(29, 14, gameOverSprite);
const int youDiedSprite [336] = { //24 by 14
1,0,0,0,1,0,0,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,
1,0,0,0,1,0,1,1,0,1,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
0,1,0,1,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,0,1,0,0,0,0,0,0,0,
0,0,1,0,0,0,1,1,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,0,
0,0,1,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0,
0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,
0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,
0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,1,1,0,0,1,0,0,1,
0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,1,0,0,0,0,1,0,0,1,
0,0,0,0,0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,0,1,1,1,0
};
const Sprite you_died_sprite(24, 14, youDiedSprite);
const int tutorialArrowRight [70] = { //10 by 7
0,0,0,0,0,0,1,0,0,0,
0,0,0,0,0,0,0,1,0,0,
0,0,0,0,0,0,0,0,1,0,
1,1,1,1,1,1,0,0,0,1,
0,0,0,0,0,0,0,0,1,0,
0,0,0,0,0,0,0,1,0,0,
0,0,0,0,0,0,1,0,0,0
};
const Sprite tutorial_arrow_right_sprite(10, 7, tutorialArrowRight);
const int tutorialArrowLeft [70] = { //10 by 7
0,0,0,1,0,0,0,0,0,0,
0,0,1,0,0,0,0,0,0,0,
0,1,0,0,0,0,0,0,0,0,
1,0,0,0,1,1,1,1,1,1,
0,1,0,0,0,0,0,0,0,0,
0,0,1,0,0,0,0,0,0,0,
0,0,0,1,0,0,0,0,0,0
};
const Sprite tutorial_arrow_left_sprite(10, 7, tutorialArrowLeft);
