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Dependencies: mbed
Fork of el17dg by
Diff: tutorial/tutorial.cpp
- Revision:
- 24:0570cb4b92d7
- Child:
- 27:f05f4e738ba9
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/tutorial/tutorial.cpp Tue Apr 02 15:38:40 2019 +0000
@@ -0,0 +1,72 @@
+#include "main.h"
+#include "menu.h"
+#include "tutorial.h"
+#include "constants.h"
+#include "models.h"
+
+
+const int total_pages = 3;
+const float time_delay = 100;
+
+Tutorial::Tutorial() {
+ current_page = 0;
+}
+
+/**@brief
+ * This function just displays some strings of the dysplaye to tell the player
+ * how to use the controls and what to do.
+ */
+bool Tutorial::updateAndWriteTutorial(){
+ if(x_dir.read() > joy_threshold_max_x){
+ current_page -= 1;
+ wait_ms(time_delay);
+ }
+ else if (x_dir.read() < joy_threshold_min_x){
+ current_page += 1;
+ wait_ms(time_delay);
+ }
+ if (current_page < 0) {
+ current_page += total_pages;
+ }
+ if (current_page >= total_pages) {
+ current_page -= total_pages;
+ }
+
+
+ bool back_to_menu = false;
+
+ if (current_page == 0){
+ lcd.printString("X - shoot",0,1);
+ lcd.printString("START - Pause",0,2);
+ lcd.printString("JOYSTICK - is ",0,3);
+ lcd.printString("ship movement",0,4);
+ }
+
+
+ else if (current_page == 1){
+ lcd.printString("Evade enemy ",0,1);
+ lcd.printString("shots and",0,2);
+ lcd.printString("don't let ",0,3);
+ lcd.printString("them pass.",0,4);
+ }
+
+ else if (current_page == 2){
+ lcd.printString("Also. ",0,1);
+ lcd.printString("Kill the ",5,2);
+ lcd.printString("Enemies!!! ",10,3);
+ }
+
+ char buffer[1];
+ sprintf(buffer,"page #%i", current_page);
+ lcd.printString(buffer,20,0);
+
+ lcd.drawSpriteOnTop(right_arrow_pos_x, arrows_pos_y, 7, 10, (int *)tutorialArrowRight);
+ lcd.drawSpriteOnTop(left_arrow_pos_x, arrows_pos_y, 7, 10, (int *)tutorialArrowLeft);
+ lcd.printString("Push B to Exit",0,5);
+
+ if (gamepad.check_event(gamepad.B_PRESSED)){
+ back_to_menu = true;
+ }
+ return back_to_menu;
+
+}
\ No newline at end of file
