ELEC2645 (2018/19) / Mbed 2 deprecated el17dg

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Revision:
24:0570cb4b92d7
Parent:
23:240bc00ef25b
Child:
26:676874c42883
--- a/game/game.cpp	Sun Mar 31 01:04:59 2019 +0000
+++ b/game/game.cpp	Tue Apr 02 15:38:40 2019 +0000
@@ -150,6 +150,9 @@
         lcd.refresh();
         wait(0.1);
     }
+    char buffer[4];
+    sprintf(buffer,"Your Score %i",game_score);
+    lcd.printString(buffer,0,3);   
     wait(1);
     lcd.printString("Press Y",0,4);
     lcd.printString("to restart",0,5);
@@ -206,12 +209,17 @@
     
     lcd.drawSpriteOnTop(player.pos.x, player.pos.y, spaceship1_width, spaceship1_height, (int *)spaceShip1);
     
+    
+    /**@brief
+    * This small statment checks whether the pause button was pressed or not.
+    * If it was pressed, then the game will go back to main menu and will save 
+    * the current status of the object until the game is continued.
+    */
     bool want_to_pause = false;
     if (game_over){
         gameOver();
         want_to_pause = true;
     }
-
     if (gamepad.check_event(gamepad.START_PRESSED)){
         want_to_pause = true;