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Dependencies: mbed
Fork of el17dg by
Diff: game/enemies.h
- Revision:
- 24:0570cb4b92d7
- Parent:
- 23:240bc00ef25b
- Child:
- 25:749f1efc31fc
--- a/game/enemies.h Sun Mar 31 01:04:59 2019 +0000
+++ b/game/enemies.h Tue Apr 02 15:38:40 2019 +0000
@@ -10,7 +10,9 @@
const int enemy_blast_speed = 5;
-
+/**@brief
+ * This is a class to describe the states of one enemy ship
+ */
class Enemy : public GameObject {
public:
/**@brief
@@ -33,7 +35,9 @@
dead = true;
dead_counter = 3;
}
-
+/**@brief
+ * This function draws each individual enemy ship on the screen.
+ */
void updateAndDraw() {
pos.x -= enemy_speed;
if (!dead) {
@@ -45,7 +49,10 @@
active = false;
}
}
-
+/**@brief
+ * This is an explosion function that draws the enemy ships explosion sprites
+ * when the player's shot hits it/
+ */
void updateAndDrawDeathExplosion() {
if (dead_counter > 0) {
dead_counter--;
@@ -65,7 +72,11 @@
};
-
+/**@brief
+ * This class describes the states and actions of several enemy ships, including
+ * random position generation (y - position) and enemy ship shooting drawing (also describing
+ * intervals between shots).
+ */
class Enemies {
public:
