Initial publish
Dependencies: mbed
Fork of el17dg by
game/enemies.h@40:e3bbda7444fa, 2019-05-07 (annotated)
- Committer:
- Noximilien
- Date:
- Tue May 07 15:22:35 2019 +0000
- Revision:
- 40:e3bbda7444fa
- Parent:
- 38:ef3968546d36
The Final, Submission Version. I have read and agreed to the academic integrity. SID:201160286
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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Noximilien | 21:0eb394495b8a | 1 | #ifndef ENEMIES_H |
Noximilien | 21:0eb394495b8a | 2 | #define ENEMIES_H |
Noximilien | 21:0eb394495b8a | 3 | |
Noximilien | 31:becb8f6bf7b7 | 4 | /** |
Noximilien | 31:becb8f6bf7b7 | 5 | * Enemy Class |
Noximilien | 31:becb8f6bf7b7 | 6 | * @brief A class to describe the states of an enemy ship. |
Noximilien | 29:579e00b7f118 | 7 | * @author Dmitrijs Griskovs |
Noximilien | 29:579e00b7f118 | 8 | * @date 15/04/2019 |
Noximilien | 24:0570cb4b92d7 | 9 | */ |
Noximilien | 21:0eb394495b8a | 10 | class Enemy : public GameObject { |
Noximilien | 21:0eb394495b8a | 11 | public: |
Noximilien | 34:754915ce9de5 | 12 | Enemy() { |
Noximilien | 34:754915ce9de5 | 13 | /** A bool that changes states between whehter to go up or down in y-direction.*/ |
Noximilien | 34:754915ce9de5 | 14 | switch_enemy_y_dir = false; |
Noximilien | 34:754915ce9de5 | 15 | enemy_speed = 1; |
Noximilien | 34:754915ce9de5 | 16 | } |
Noximilien | 31:becb8f6bf7b7 | 17 | /** |
Noximilien | 31:becb8f6bf7b7 | 18 | * @brief Enemy spawn function. |
Noximilien | 31:becb8f6bf7b7 | 19 | * @details This function spawns an enemy on the right side of the screen |
Noximilien | 31:becb8f6bf7b7 | 20 | * and at random position in the y-direction. |
Noximilien | 31:becb8f6bf7b7 | 21 | */ |
Noximilien | 21:0eb394495b8a | 22 | void spawn() { |
Noximilien | 21:0eb394495b8a | 23 | Point spawn_pos(screen_width, game_area_y + rand() % (game_area_height - enemy2_height)); |
Noximilien | 21:0eb394495b8a | 24 | GameObject::spawn(spawn_pos); |
Noximilien | 21:0eb394495b8a | 25 | dead = false; |
Noximilien | 21:0eb394495b8a | 26 | dead_counter = 0; |
Noximilien | 21:0eb394495b8a | 27 | blast_countdown = 0; |
Noximilien | 21:0eb394495b8a | 28 | } |
Noximilien | 31:becb8f6bf7b7 | 29 | /** |
Noximilien | 31:becb8f6bf7b7 | 30 | * @brief enemy death sound and status reset. |
Noximilien | 31:becb8f6bf7b7 | 31 | * @details Marks enemy as dead, so it can display explosion anation. |
Noximilien | 31:becb8f6bf7b7 | 32 | */ |
Noximilien | 21:0eb394495b8a | 33 | void die() { |
Noximilien | 27:f05f4e738ba9 | 34 | gamepad.tone(123,0.3); |
Noximilien | 21:0eb394495b8a | 35 | dead = true; |
Noximilien | 37:6a2bf4488022 | 36 | dead_counter = 6; |
Noximilien | 21:0eb394495b8a | 37 | } |
Noximilien | 31:becb8f6bf7b7 | 38 | |
Noximilien | 31:becb8f6bf7b7 | 39 | /** |
Noximilien | 31:becb8f6bf7b7 | 40 | * @brief Draws and updates enemy sprites on the screen and substracts the score |
Noximilien | 31:becb8f6bf7b7 | 41 | * if the ship leaves the screen limits. |
Noximilien | 31:becb8f6bf7b7 | 42 | * |
Noximilien | 31:becb8f6bf7b7 | 43 | * @details The function draws this enemy ship on the screen, and |
Noximilien | 31:becb8f6bf7b7 | 44 | * changes their x and y positions each time the function is called. |
Noximilien | 31:becb8f6bf7b7 | 45 | * If ship is dead then it draws enemy explosion animation and then disables it. |
Noximilien | 31:becb8f6bf7b7 | 46 | * Disables the ship when it leaves the screen limits and substracts |
Noximilien | 31:becb8f6bf7b7 | 47 | * the in game score by -50. |
Noximilien | 31:becb8f6bf7b7 | 48 | */ |
Noximilien | 21:0eb394495b8a | 49 | void updateAndDraw() { |
Noximilien | 21:0eb394495b8a | 50 | pos.x -= enemy_speed; |
Noximilien | 31:becb8f6bf7b7 | 51 | if (GameGlobals::game_score >= 200){ |
Noximilien | 34:754915ce9de5 | 52 | if (!switch_enemy_y_dir){pos.y -= 1;} |
Noximilien | 34:754915ce9de5 | 53 | else if(switch_enemy_y_dir){pos.y += 1;} |
Noximilien | 32:5403bb974294 | 54 | if (pos.y >= (game_area_height - enemy2_height)){ |
Noximilien | 28:35af3843de8f | 55 | switch_enemy_y_dir = false; |
Noximilien | 28:35af3843de8f | 56 | } |
Noximilien | 32:5403bb974294 | 57 | else if (pos.y <= game_area_y){ |
Noximilien | 28:35af3843de8f | 58 | switch_enemy_y_dir = true; |
Noximilien | 28:35af3843de8f | 59 | } |
Noximilien | 28:35af3843de8f | 60 | } |
Noximilien | 29:579e00b7f118 | 61 | if (!dead) { drawSprite(pos, enemy2_sprite);} |
Noximilien | 29:579e00b7f118 | 62 | else { updateAndDrawDeathExplosion();} |
Noximilien | 29:579e00b7f118 | 63 | |
Noximilien | 21:0eb394495b8a | 64 | if (pos.x < 0) { |
Noximilien | 31:becb8f6bf7b7 | 65 | GameGlobals::game_score -= 50; |
Noximilien | 21:0eb394495b8a | 66 | active = false; |
Noximilien | 21:0eb394495b8a | 67 | } |
Noximilien | 21:0eb394495b8a | 68 | } |
Noximilien | 36:207ec7db8648 | 69 | |
Noximilien | 35:172db1608332 | 70 | /** |
Noximilien | 35:172db1608332 | 71 | * @var bool dead |
Noximilien | 35:172db1608332 | 72 | * @brief sets if to true when enemy is hit to draw explossion. |
Noximilien | 35:172db1608332 | 73 | */ |
Noximilien | 21:0eb394495b8a | 74 | bool dead; |
Noximilien | 35:172db1608332 | 75 | /** |
Noximilien | 35:172db1608332 | 76 | * @var int dead_counter |
Noximilien | 35:172db1608332 | 77 | * @brief For drawing small explosion animatioin. |
Noximilien | 35:172db1608332 | 78 | */ |
Noximilien | 21:0eb394495b8a | 79 | int dead_counter; |
Noximilien | 35:172db1608332 | 80 | /** |
Noximilien | 35:172db1608332 | 81 | * @var int blast_countdown |
Noximilien | 35:172db1608332 | 82 | * @brief A variable for delaying the enemy shots. |
Noximilien | 35:172db1608332 | 83 | */ |
Noximilien | 21:0eb394495b8a | 84 | int blast_countdown; |
Noximilien | 35:172db1608332 | 85 | /** |
Noximilien | 35:172db1608332 | 86 | * @var int enemy_speed |
Noximilien | 35:172db1608332 | 87 | * @brief How fast should an enemy move. |
Noximilien | 35:172db1608332 | 88 | */ |
Noximilien | 34:754915ce9de5 | 89 | int enemy_speed; |
Noximilien | 36:207ec7db8648 | 90 | private:/** |
Noximilien | 36:207ec7db8648 | 91 | * @brief Draws enemy explosion sprite |
Noximilien | 36:207ec7db8648 | 92 | * @details Draws the enemy ships explosion sprites when the player's |
Noximilien | 36:207ec7db8648 | 93 | * shot hits them or when the player collides with them. |
Noximilien | 36:207ec7db8648 | 94 | * the animation consists of two sprites "Exploded" and "Half exploded". |
Noximilien | 36:207ec7db8648 | 95 | */ |
Noximilien | 36:207ec7db8648 | 96 | void updateAndDrawDeathExplosion() { |
Noximilien | 36:207ec7db8648 | 97 | if (dead_counter > 0) { |
Noximilien | 36:207ec7db8648 | 98 | dead_counter--; |
Noximilien | 38:ef3968546d36 | 99 | if (dead_counter > 2) { |
Noximilien | 36:207ec7db8648 | 100 | drawSprite(pos, enemy2_half_exploded_sprite); |
Noximilien | 37:6a2bf4488022 | 101 | } else { |
Noximilien | 36:207ec7db8648 | 102 | drawSprite(pos, enemy2_exploded_sprite); |
Noximilien | 36:207ec7db8648 | 103 | } |
Noximilien | 36:207ec7db8648 | 104 | } else { |
Noximilien | 36:207ec7db8648 | 105 | active = false; |
Noximilien | 36:207ec7db8648 | 106 | } |
Noximilien | 36:207ec7db8648 | 107 | } |
Noximilien | 34:754915ce9de5 | 108 | |
Noximilien | 34:754915ce9de5 | 109 | bool switch_enemy_y_dir; |
Noximilien | 21:0eb394495b8a | 110 | }; |
Noximilien | 21:0eb394495b8a | 111 | |
Noximilien | 23:240bc00ef25b | 112 | |
Noximilien | 31:becb8f6bf7b7 | 113 | /** |
Noximilien | 31:becb8f6bf7b7 | 114 | * Enemies Class |
Noximilien | 31:becb8f6bf7b7 | 115 | * @brief The class manages all enemy ships. |
Noximilien | 31:becb8f6bf7b7 | 116 | * @details Responsible for spawning new ships and holding and updating them |
Noximilien | 31:becb8f6bf7b7 | 117 | * and controlling time intervals between enemy shots. |
Noximilien | 31:becb8f6bf7b7 | 118 | * @author Dmitrijs Griskovs |
Noximilien | 31:becb8f6bf7b7 | 119 | * @date 15/04/2019 |
Noximilien | 31:becb8f6bf7b7 | 120 | */ |
Noximilien | 21:0eb394495b8a | 121 | class Enemies { |
Noximilien | 21:0eb394495b8a | 122 | public: |
Noximilien | 35:172db1608332 | 123 | /** |
Noximilien | 35:172db1608332 | 124 | * @var static const int max_enemies |
Noximilien | 35:172db1608332 | 125 | * @brief Maximum enemies allowed on the screen |
Noximilien | 35:172db1608332 | 126 | */ |
Noximilien | 34:754915ce9de5 | 127 | static const int max_enemies = 4; |
Noximilien | 35:172db1608332 | 128 | /** |
Noximilien | 35:172db1608332 | 129 | * @var static const int max_enemy_blasts |
Noximilien | 35:172db1608332 | 130 | * @brief Maximum enemies' blasts allowed on the screen |
Noximilien | 35:172db1608332 | 131 | */ |
Noximilien | 34:754915ce9de5 | 132 | static const int max_enemy_blasts = max_enemies*2; |
Noximilien | 34:754915ce9de5 | 133 | |
Noximilien | 23:240bc00ef25b | 134 | Enemy enemy_blasts[max_enemy_blasts]; |
Noximilien | 23:240bc00ef25b | 135 | Enemy enemies[max_enemies]; |
Noximilien | 23:240bc00ef25b | 136 | CircleBounds enemy_bounds; |
Noximilien | 23:240bc00ef25b | 137 | CircleBounds enemy_blast_bounds; |
Noximilien | 23:240bc00ef25b | 138 | |
Noximilien | 31:becb8f6bf7b7 | 139 | /** |
Noximilien | 34:754915ce9de5 | 140 | * Constructor |
Noximilien | 34:754915ce9de5 | 141 | * Sets values for the enemy's sprite body circle area, the blast circle |
Noximilien | 34:754915ce9de5 | 142 | * area and the circle radius for collsion callculations. |
Noximilien | 31:becb8f6bf7b7 | 143 | */ |
Noximilien | 21:0eb394495b8a | 144 | Enemies () { |
Noximilien | 21:0eb394495b8a | 145 | enemy_bounds.center.x = 5; |
Noximilien | 21:0eb394495b8a | 146 | enemy_bounds.center.y = 3; |
Noximilien | 26:676874c42883 | 147 | enemy_bounds.radius = 6; |
Noximilien | 21:0eb394495b8a | 148 | |
Noximilien | 21:0eb394495b8a | 149 | enemy_blast_bounds.center.x = 0; |
Noximilien | 21:0eb394495b8a | 150 | enemy_blast_bounds.center.y = 1; |
Noximilien | 21:0eb394495b8a | 151 | enemy_blast_bounds.radius = 1; |
Noximilien | 34:754915ce9de5 | 152 | |
Noximilien | 34:754915ce9de5 | 153 | enemy_blast_speed = 2; |
Noximilien | 21:0eb394495b8a | 154 | } |
Noximilien | 31:becb8f6bf7b7 | 155 | |
Noximilien | 31:becb8f6bf7b7 | 156 | /** |
Noximilien | 31:becb8f6bf7b7 | 157 | * @brief This function spawns a new enemy on the screen. |
Noximilien | 31:becb8f6bf7b7 | 158 | * @details It spawns a new enemy on the screen when there is a free space |
Noximilien | 31:becb8f6bf7b7 | 159 | * in the enemy aray. |
Noximilien | 31:becb8f6bf7b7 | 160 | */ |
Noximilien | 21:0eb394495b8a | 161 | void spawnNewEnemy() { |
Noximilien | 21:0eb394495b8a | 162 | int found = -1; |
Noximilien | 21:0eb394495b8a | 163 | for (int i = 0; i < max_enemies; ++i) { |
Noximilien | 21:0eb394495b8a | 164 | if (!enemies[i].active) { |
Noximilien | 21:0eb394495b8a | 165 | found = i; |
Noximilien | 21:0eb394495b8a | 166 | break; |
Noximilien | 21:0eb394495b8a | 167 | } |
Noximilien | 21:0eb394495b8a | 168 | } |
Noximilien | 21:0eb394495b8a | 169 | |
Noximilien | 21:0eb394495b8a | 170 | if (found != -1) { |
Noximilien | 21:0eb394495b8a | 171 | enemies[found].spawn(); |
Noximilien | 21:0eb394495b8a | 172 | } |
Noximilien | 21:0eb394495b8a | 173 | } |
Noximilien | 31:becb8f6bf7b7 | 174 | |
Noximilien | 31:becb8f6bf7b7 | 175 | /** |
Noximilien | 31:becb8f6bf7b7 | 176 | * @brief Draws the ships and the blasts. |
Noximilien | 31:becb8f6bf7b7 | 177 | * @details Updates and draws all active enemy ships and decides when they |
Noximilien | 31:becb8f6bf7b7 | 178 | * should fire blasts. |
Noximilien | 31:becb8f6bf7b7 | 179 | */ |
Noximilien | 21:0eb394495b8a | 180 | void updateAndDrawEnemies() { |
Noximilien | 21:0eb394495b8a | 181 | for (int i = 0; i < max_enemies; ++i) { |
Noximilien | 21:0eb394495b8a | 182 | if (enemies[i].active){ |
Noximilien | 21:0eb394495b8a | 183 | enemies[i].updateAndDraw(); |
Noximilien | 37:6a2bf4488022 | 184 | if (!enemies[i].dead) { |
Noximilien | 37:6a2bf4488022 | 185 | // Spawn blast on enemy if counter is ready |
Noximilien | 37:6a2bf4488022 | 186 | enemies[i].blast_countdown -= 1; |
Noximilien | 37:6a2bf4488022 | 187 | if (enemies[i].blast_countdown <= 0) { |
Noximilien | 37:6a2bf4488022 | 188 | bool fired = fireEnemyBlast(enemies[i]); |
Noximilien | 37:6a2bf4488022 | 189 | if (fired) { |
Noximilien | 37:6a2bf4488022 | 190 | enemies[i].blast_countdown = 20; |
Noximilien | 37:6a2bf4488022 | 191 | } |
Noximilien | 21:0eb394495b8a | 192 | } |
Noximilien | 21:0eb394495b8a | 193 | } |
Noximilien | 21:0eb394495b8a | 194 | } |
Noximilien | 21:0eb394495b8a | 195 | } |
Noximilien | 21:0eb394495b8a | 196 | } |
Noximilien | 31:becb8f6bf7b7 | 197 | |
Noximilien | 36:207ec7db8648 | 198 | |
Noximilien | 31:becb8f6bf7b7 | 199 | /** |
Noximilien | 36:207ec7db8648 | 200 | * @brief Uodates and draws all active blasts. |
Noximilien | 36:207ec7db8648 | 201 | */ |
Noximilien | 36:207ec7db8648 | 202 | void updateAndDrawEnemyBlasts() { |
Noximilien | 36:207ec7db8648 | 203 | for (int i = 0; i < max_enemy_blasts; ++i) { |
Noximilien | 36:207ec7db8648 | 204 | if (enemy_blasts[i].active) { |
Noximilien | 36:207ec7db8648 | 205 | enemy_blasts[i].pos.x -= enemy_blast_speed; |
Noximilien | 36:207ec7db8648 | 206 | if (enemy_blasts[i].pos.x <= -1){ |
Noximilien | 36:207ec7db8648 | 207 | enemy_blasts[i].active = false; |
Noximilien | 36:207ec7db8648 | 208 | } |
Noximilien | 36:207ec7db8648 | 209 | drawSprite(enemy_blasts[i].pos, blast_sprite); |
Noximilien | 36:207ec7db8648 | 210 | } |
Noximilien | 36:207ec7db8648 | 211 | } |
Noximilien | 36:207ec7db8648 | 212 | } |
Noximilien | 36:207ec7db8648 | 213 | /** |
Noximilien | 36:207ec7db8648 | 214 | * @var int blast_speed |
Noximilien | 36:207ec7db8648 | 215 | * @brief ow fast should an enemy blast moves. |
Noximilien | 36:207ec7db8648 | 216 | */ |
Noximilien | 36:207ec7db8648 | 217 | int enemy_blast_speed; |
Noximilien | 36:207ec7db8648 | 218 | |
Noximilien | 36:207ec7db8648 | 219 | private: |
Noximilien | 36:207ec7db8648 | 220 | /** |
Noximilien | 31:becb8f6bf7b7 | 221 | * @brief Spawns a blast at the position of given enemy. |
Noximilien | 31:becb8f6bf7b7 | 222 | * @param enemy (const Enemy&) |
Noximilien | 31:becb8f6bf7b7 | 223 | */ |
Noximilien | 21:0eb394495b8a | 224 | bool fireEnemyBlast(const Enemy& enemy) { |
Noximilien | 21:0eb394495b8a | 225 | int found = -1; |
Noximilien | 21:0eb394495b8a | 226 | for (int i = 0; i < max_enemy_blasts; ++i) { |
Noximilien | 21:0eb394495b8a | 227 | if (!enemy_blasts[i].active) { |
Noximilien | 21:0eb394495b8a | 228 | found = i; |
Noximilien | 21:0eb394495b8a | 229 | break; |
Noximilien | 21:0eb394495b8a | 230 | } |
Noximilien | 21:0eb394495b8a | 231 | } |
Noximilien | 21:0eb394495b8a | 232 | if (found != -1) { |
Noximilien | 21:0eb394495b8a | 233 | enemy_blasts[found].active = true; |
Noximilien | 21:0eb394495b8a | 234 | enemy_blasts[found].pos.x = enemy.pos.x; |
Noximilien | 21:0eb394495b8a | 235 | enemy_blasts[found].pos.y = enemy.pos.y + enemy2_height / 2; |
Noximilien | 23:240bc00ef25b | 236 | gamepad.tone(500,0.1); |
Noximilien | 21:0eb394495b8a | 237 | return true; |
Noximilien | 21:0eb394495b8a | 238 | } |
Noximilien | 21:0eb394495b8a | 239 | return false; |
Noximilien | 21:0eb394495b8a | 240 | } |
Noximilien | 21:0eb394495b8a | 241 | }; |
Noximilien | 21:0eb394495b8a | 242 | |
Noximilien | 21:0eb394495b8a | 243 | #endif |