Initial publish
Dependencies: mbed
Fork of el17dg by
game/enemies.h@32:5403bb974294, 2019-04-26 (annotated)
- Committer:
- Noximilien
- Date:
- Fri Apr 26 13:09:03 2019 +0000
- Revision:
- 32:5403bb974294
- Parent:
- 31:becb8f6bf7b7
- Child:
- 33:c623c6d5ed16
Have added small features. Have cleaned the code a bit.;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Noximilien | 21:0eb394495b8a | 1 | #ifndef ENEMIES_H |
Noximilien | 21:0eb394495b8a | 2 | #define ENEMIES_H |
Noximilien | 21:0eb394495b8a | 3 | |
Noximilien | 21:0eb394495b8a | 4 | #include "constants.h" |
Noximilien | 21:0eb394495b8a | 5 | #include "geometry.h" |
Noximilien | 25:749f1efc31fc | 6 | #include "game.h" |
Noximilien | 21:0eb394495b8a | 7 | |
Noximilien | 29:579e00b7f118 | 8 | /** A bool that changes states between whehter to go up or down in y-direction.*/ |
Noximilien | 28:35af3843de8f | 9 | bool switch_enemy_y_dir = false; |
Noximilien | 29:579e00b7f118 | 10 | /** Enemy speed movement - increasing the value will increase the speed.*/ |
Noximilien | 26:676874c42883 | 11 | extern int enemy_speed = 1; |
Noximilien | 29:579e00b7f118 | 12 | /** Enemy blast speed - increasing the value will increase the speed.*/ |
Noximilien | 30:d454d0cb72bc | 13 | extern int enemy_blast_speed = 2; |
Noximilien | 29:579e00b7f118 | 14 | /** Maximum enemies allowed on the screen */ |
Noximilien | 26:676874c42883 | 15 | const int max_enemies = 4; |
Noximilien | 29:579e00b7f118 | 16 | /** Maximum enemies' blasts allowed on the screen*/ |
Noximilien | 26:676874c42883 | 17 | const int max_enemy_blasts = max_enemies*2; |
Noximilien | 21:0eb394495b8a | 18 | |
Noximilien | 31:becb8f6bf7b7 | 19 | /** |
Noximilien | 31:becb8f6bf7b7 | 20 | * Enemy Class |
Noximilien | 31:becb8f6bf7b7 | 21 | * @brief A class to describe the states of an enemy ship. |
Noximilien | 29:579e00b7f118 | 22 | * @author Dmitrijs Griskovs |
Noximilien | 29:579e00b7f118 | 23 | * @date 15/04/2019 |
Noximilien | 24:0570cb4b92d7 | 24 | */ |
Noximilien | 21:0eb394495b8a | 25 | class Enemy : public GameObject { |
Noximilien | 21:0eb394495b8a | 26 | public: |
Noximilien | 31:becb8f6bf7b7 | 27 | /** |
Noximilien | 31:becb8f6bf7b7 | 28 | * @brief Enemy spawn function. |
Noximilien | 31:becb8f6bf7b7 | 29 | * @details This function spawns an enemy on the right side of the screen |
Noximilien | 31:becb8f6bf7b7 | 30 | * and at random position in the y-direction. |
Noximilien | 31:becb8f6bf7b7 | 31 | */ |
Noximilien | 21:0eb394495b8a | 32 | void spawn() { |
Noximilien | 23:240bc00ef25b | 33 | // giving the enemy the spawning positions |
Noximilien | 21:0eb394495b8a | 34 | Point spawn_pos(screen_width, game_area_y + rand() % (game_area_height - enemy2_height)); |
Noximilien | 21:0eb394495b8a | 35 | GameObject::spawn(spawn_pos); |
Noximilien | 21:0eb394495b8a | 36 | dead = false; |
Noximilien | 21:0eb394495b8a | 37 | dead_counter = 0; |
Noximilien | 21:0eb394495b8a | 38 | blast_countdown = 0; |
Noximilien | 21:0eb394495b8a | 39 | } |
Noximilien | 31:becb8f6bf7b7 | 40 | /** |
Noximilien | 31:becb8f6bf7b7 | 41 | * @brief enemy death sound and status reset. |
Noximilien | 31:becb8f6bf7b7 | 42 | * @details Marks enemy as dead, so it can display explosion anation. |
Noximilien | 31:becb8f6bf7b7 | 43 | */ |
Noximilien | 21:0eb394495b8a | 44 | void die() { |
Noximilien | 27:f05f4e738ba9 | 45 | gamepad.tone(123,0.3); |
Noximilien | 21:0eb394495b8a | 46 | dead = true; |
Noximilien | 21:0eb394495b8a | 47 | dead_counter = 3; |
Noximilien | 21:0eb394495b8a | 48 | } |
Noximilien | 31:becb8f6bf7b7 | 49 | |
Noximilien | 31:becb8f6bf7b7 | 50 | /** |
Noximilien | 31:becb8f6bf7b7 | 51 | * @brief Draws and updates enemy sprites on the screen and substracts the score |
Noximilien | 31:becb8f6bf7b7 | 52 | * if the ship leaves the screen limits. |
Noximilien | 31:becb8f6bf7b7 | 53 | * |
Noximilien | 31:becb8f6bf7b7 | 54 | * @details The function draws this enemy ship on the screen, and |
Noximilien | 31:becb8f6bf7b7 | 55 | * changes their x and y positions each time the function is called. |
Noximilien | 31:becb8f6bf7b7 | 56 | * If ship is dead then it draws enemy explosion animation and then disables it. |
Noximilien | 31:becb8f6bf7b7 | 57 | * Disables the ship when it leaves the screen limits and substracts |
Noximilien | 31:becb8f6bf7b7 | 58 | * the in game score by -50. |
Noximilien | 31:becb8f6bf7b7 | 59 | */ |
Noximilien | 21:0eb394495b8a | 60 | void updateAndDraw() { |
Noximilien | 21:0eb394495b8a | 61 | pos.x -= enemy_speed; |
Noximilien | 31:becb8f6bf7b7 | 62 | if (GameGlobals::game_score >= 200){ |
Noximilien | 28:35af3843de8f | 63 | if (switch_enemy_y_dir == false){pos.y -= 1;} |
Noximilien | 28:35af3843de8f | 64 | else if(switch_enemy_y_dir == true){pos.y += 1;} |
Noximilien | 32:5403bb974294 | 65 | if (pos.y >= (game_area_height - enemy2_height)){ |
Noximilien | 28:35af3843de8f | 66 | switch_enemy_y_dir = false; |
Noximilien | 28:35af3843de8f | 67 | } |
Noximilien | 32:5403bb974294 | 68 | else if (pos.y <= game_area_y){ |
Noximilien | 28:35af3843de8f | 69 | switch_enemy_y_dir = true; |
Noximilien | 28:35af3843de8f | 70 | } |
Noximilien | 28:35af3843de8f | 71 | } |
Noximilien | 29:579e00b7f118 | 72 | if (!dead) { drawSprite(pos, enemy2_sprite);} |
Noximilien | 29:579e00b7f118 | 73 | else { updateAndDrawDeathExplosion();} |
Noximilien | 29:579e00b7f118 | 74 | |
Noximilien | 21:0eb394495b8a | 75 | if (pos.x < 0) { |
Noximilien | 31:becb8f6bf7b7 | 76 | GameGlobals::game_score -= 50; |
Noximilien | 31:becb8f6bf7b7 | 77 | GameGlobals::score_count_for_difficulty -= 50; |
Noximilien | 21:0eb394495b8a | 78 | active = false; |
Noximilien | 21:0eb394495b8a | 79 | } |
Noximilien | 21:0eb394495b8a | 80 | } |
Noximilien | 31:becb8f6bf7b7 | 81 | /** |
Noximilien | 31:becb8f6bf7b7 | 82 | * @brief Draws enemy explosion sprite |
Noximilien | 31:becb8f6bf7b7 | 83 | * @details Draws the enemy ships explosion sprites when the player's |
Noximilien | 31:becb8f6bf7b7 | 84 | * shot hits them or when the player collides with them. |
Noximilien | 31:becb8f6bf7b7 | 85 | * the animation consists of two sprites "Exploded" and "Half exploded". |
Noximilien | 31:becb8f6bf7b7 | 86 | */ |
Noximilien | 21:0eb394495b8a | 87 | void updateAndDrawDeathExplosion() { |
Noximilien | 21:0eb394495b8a | 88 | if (dead_counter > 0) { |
Noximilien | 21:0eb394495b8a | 89 | dead_counter--; |
Noximilien | 21:0eb394495b8a | 90 | if (dead_counter == 2){ |
Noximilien | 29:579e00b7f118 | 91 | drawSprite(pos, enemy2_half_exploded_sprite); |
Noximilien | 21:0eb394495b8a | 92 | } else if (dead_counter == 1){ |
Noximilien | 29:579e00b7f118 | 93 | drawSprite(pos, enemy2_exploded_sprite); |
Noximilien | 21:0eb394495b8a | 94 | } |
Noximilien | 21:0eb394495b8a | 95 | } else { |
Noximilien | 21:0eb394495b8a | 96 | active = false; |
Noximilien | 21:0eb394495b8a | 97 | } |
Noximilien | 21:0eb394495b8a | 98 | } |
Noximilien | 21:0eb394495b8a | 99 | |
Noximilien | 21:0eb394495b8a | 100 | bool dead; |
Noximilien | 21:0eb394495b8a | 101 | int dead_counter; |
Noximilien | 21:0eb394495b8a | 102 | int blast_countdown; |
Noximilien | 21:0eb394495b8a | 103 | }; |
Noximilien | 21:0eb394495b8a | 104 | |
Noximilien | 23:240bc00ef25b | 105 | |
Noximilien | 31:becb8f6bf7b7 | 106 | /** |
Noximilien | 31:becb8f6bf7b7 | 107 | * Enemies Class |
Noximilien | 31:becb8f6bf7b7 | 108 | * @brief The class manages all enemy ships. |
Noximilien | 31:becb8f6bf7b7 | 109 | * @details Responsible for spawning new ships and holding and updating them |
Noximilien | 31:becb8f6bf7b7 | 110 | * and controlling time intervals between enemy shots. |
Noximilien | 31:becb8f6bf7b7 | 111 | * @author Dmitrijs Griskovs |
Noximilien | 31:becb8f6bf7b7 | 112 | * @date 15/04/2019 |
Noximilien | 31:becb8f6bf7b7 | 113 | */ |
Noximilien | 21:0eb394495b8a | 114 | class Enemies { |
Noximilien | 21:0eb394495b8a | 115 | public: |
Noximilien | 23:240bc00ef25b | 116 | Enemy enemy_blasts[max_enemy_blasts]; |
Noximilien | 23:240bc00ef25b | 117 | Enemy enemies[max_enemies]; |
Noximilien | 23:240bc00ef25b | 118 | CircleBounds enemy_bounds; |
Noximilien | 23:240bc00ef25b | 119 | CircleBounds enemy_blast_bounds; |
Noximilien | 23:240bc00ef25b | 120 | |
Noximilien | 31:becb8f6bf7b7 | 121 | /** |
Noximilien | 31:becb8f6bf7b7 | 122 | * A constructor for the enemy's sprite body circle area and the blast circle |
Noximilien | 31:becb8f6bf7b7 | 123 | * area. It sets the circle radius for collsion callculations. |
Noximilien | 31:becb8f6bf7b7 | 124 | */ |
Noximilien | 21:0eb394495b8a | 125 | Enemies () { |
Noximilien | 21:0eb394495b8a | 126 | enemy_bounds.center.x = 5; |
Noximilien | 21:0eb394495b8a | 127 | enemy_bounds.center.y = 3; |
Noximilien | 26:676874c42883 | 128 | enemy_bounds.radius = 6; |
Noximilien | 21:0eb394495b8a | 129 | |
Noximilien | 21:0eb394495b8a | 130 | enemy_blast_bounds.center.x = 0; |
Noximilien | 21:0eb394495b8a | 131 | enemy_blast_bounds.center.y = 1; |
Noximilien | 21:0eb394495b8a | 132 | enemy_blast_bounds.radius = 1; |
Noximilien | 21:0eb394495b8a | 133 | } |
Noximilien | 31:becb8f6bf7b7 | 134 | |
Noximilien | 31:becb8f6bf7b7 | 135 | /** |
Noximilien | 31:becb8f6bf7b7 | 136 | * @brief This function spawns a new enemy on the screen. |
Noximilien | 31:becb8f6bf7b7 | 137 | * @details It spawns a new enemy on the screen when there is a free space |
Noximilien | 31:becb8f6bf7b7 | 138 | * in the enemy aray. |
Noximilien | 31:becb8f6bf7b7 | 139 | */ |
Noximilien | 21:0eb394495b8a | 140 | void spawnNewEnemy() { |
Noximilien | 21:0eb394495b8a | 141 | int found = -1; |
Noximilien | 21:0eb394495b8a | 142 | for (int i = 0; i < max_enemies; ++i) { |
Noximilien | 21:0eb394495b8a | 143 | if (!enemies[i].active) { |
Noximilien | 21:0eb394495b8a | 144 | found = i; |
Noximilien | 21:0eb394495b8a | 145 | break; |
Noximilien | 21:0eb394495b8a | 146 | } |
Noximilien | 21:0eb394495b8a | 147 | } |
Noximilien | 21:0eb394495b8a | 148 | |
Noximilien | 21:0eb394495b8a | 149 | if (found != -1) { |
Noximilien | 21:0eb394495b8a | 150 | enemies[found].spawn(); |
Noximilien | 21:0eb394495b8a | 151 | } |
Noximilien | 21:0eb394495b8a | 152 | } |
Noximilien | 31:becb8f6bf7b7 | 153 | |
Noximilien | 31:becb8f6bf7b7 | 154 | /** |
Noximilien | 31:becb8f6bf7b7 | 155 | * @brief Draws the ships and the blasts. |
Noximilien | 31:becb8f6bf7b7 | 156 | * @details Updates and draws all active enemy ships and decides when they |
Noximilien | 31:becb8f6bf7b7 | 157 | * should fire blasts. |
Noximilien | 31:becb8f6bf7b7 | 158 | */ |
Noximilien | 21:0eb394495b8a | 159 | void updateAndDrawEnemies() { |
Noximilien | 21:0eb394495b8a | 160 | for (int i = 0; i < max_enemies; ++i) { |
Noximilien | 21:0eb394495b8a | 161 | if (enemies[i].active){ |
Noximilien | 21:0eb394495b8a | 162 | enemies[i].updateAndDraw(); |
Noximilien | 21:0eb394495b8a | 163 | |
Noximilien | 21:0eb394495b8a | 164 | // Spawn blast on enemy if counter is ready |
Noximilien | 21:0eb394495b8a | 165 | enemies[i].blast_countdown -= 1; |
Noximilien | 21:0eb394495b8a | 166 | if (enemies[i].blast_countdown <= 0) { |
Noximilien | 21:0eb394495b8a | 167 | bool fired = fireEnemyBlast(enemies[i]); |
Noximilien | 21:0eb394495b8a | 168 | if (fired) { |
Noximilien | 26:676874c42883 | 169 | enemies[i].blast_countdown = 20; |
Noximilien | 21:0eb394495b8a | 170 | } |
Noximilien | 21:0eb394495b8a | 171 | } |
Noximilien | 21:0eb394495b8a | 172 | } |
Noximilien | 21:0eb394495b8a | 173 | } |
Noximilien | 21:0eb394495b8a | 174 | } |
Noximilien | 31:becb8f6bf7b7 | 175 | |
Noximilien | 31:becb8f6bf7b7 | 176 | /** |
Noximilien | 31:becb8f6bf7b7 | 177 | * @brief Spawns a blast at the position of given enemy. |
Noximilien | 31:becb8f6bf7b7 | 178 | * @param enemy (const Enemy&) |
Noximilien | 31:becb8f6bf7b7 | 179 | */ |
Noximilien | 21:0eb394495b8a | 180 | bool fireEnemyBlast(const Enemy& enemy) { |
Noximilien | 21:0eb394495b8a | 181 | int found = -1; |
Noximilien | 21:0eb394495b8a | 182 | for (int i = 0; i < max_enemy_blasts; ++i) { |
Noximilien | 21:0eb394495b8a | 183 | if (!enemy_blasts[i].active) { |
Noximilien | 21:0eb394495b8a | 184 | found = i; |
Noximilien | 21:0eb394495b8a | 185 | break; |
Noximilien | 21:0eb394495b8a | 186 | } |
Noximilien | 21:0eb394495b8a | 187 | } |
Noximilien | 21:0eb394495b8a | 188 | if (found != -1) { |
Noximilien | 21:0eb394495b8a | 189 | enemy_blasts[found].active = true; |
Noximilien | 21:0eb394495b8a | 190 | enemy_blasts[found].pos.x = enemy.pos.x; |
Noximilien | 21:0eb394495b8a | 191 | enemy_blasts[found].pos.y = enemy.pos.y + enemy2_height / 2; |
Noximilien | 23:240bc00ef25b | 192 | gamepad.tone(500,0.1); |
Noximilien | 21:0eb394495b8a | 193 | return true; |
Noximilien | 21:0eb394495b8a | 194 | } |
Noximilien | 21:0eb394495b8a | 195 | return false; |
Noximilien | 21:0eb394495b8a | 196 | } |
Noximilien | 31:becb8f6bf7b7 | 197 | /** |
Noximilien | 31:becb8f6bf7b7 | 198 | * @brief Moves and draws all active blasts. |
Noximilien | 31:becb8f6bf7b7 | 199 | */ |
Noximilien | 21:0eb394495b8a | 200 | void updateAndDrawEnemyBlasts() { |
Noximilien | 21:0eb394495b8a | 201 | for (int i = 0; i < max_enemy_blasts; ++i) { |
Noximilien | 21:0eb394495b8a | 202 | if (enemy_blasts[i].active) { |
Noximilien | 21:0eb394495b8a | 203 | enemy_blasts[i].pos.x -= enemy_blast_speed; |
Noximilien | 21:0eb394495b8a | 204 | if (enemy_blasts[i].pos.x <= -1){ |
Noximilien | 21:0eb394495b8a | 205 | enemy_blasts[i].active = false; |
Noximilien | 21:0eb394495b8a | 206 | } |
Noximilien | 21:0eb394495b8a | 207 | // Blast is a line 3 pixels wide |
Noximilien | 21:0eb394495b8a | 208 | lcd.setPixel(enemy_blasts[i].pos.x, enemy_blasts[i].pos.y, 1); |
Noximilien | 21:0eb394495b8a | 209 | lcd.setPixel(enemy_blasts[i].pos.x-1, enemy_blasts[i].pos.y, 1); |
Noximilien | 21:0eb394495b8a | 210 | lcd.setPixel(enemy_blasts[i].pos.x-2, enemy_blasts[i].pos.y, 1); |
Noximilien | 21:0eb394495b8a | 211 | } |
Noximilien | 21:0eb394495b8a | 212 | } |
Noximilien | 25:749f1efc31fc | 213 | } |
Noximilien | 21:0eb394495b8a | 214 | }; |
Noximilien | 21:0eb394495b8a | 215 | |
Noximilien | 21:0eb394495b8a | 216 | #endif |