Initial publish

Dependencies:   mbed

Fork of el17dg by Dmitrijs Griskovs

Committer:
Noximilien
Date:
Sat Apr 06 20:13:33 2019 +0000
Revision:
26:676874c42883
Parent:
21:0eb394495b8a
Child:
27:f05f4e738ba9
I have created a difficulty feature based on the in-game score. As the score gets higher, so does the game. Have added more comments. Started cleaning up the code and simplify it.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Noximilien 21:0eb394495b8a 1 #ifndef GAMEOBJECT_H
Noximilien 21:0eb394495b8a 2 #define GAMEOBJECT_H
Noximilien 21:0eb394495b8a 3
Noximilien 21:0eb394495b8a 4 #include "geometry.h"
Noximilien 21:0eb394495b8a 5
Noximilien 21:0eb394495b8a 6
Noximilien 21:0eb394495b8a 7 class GameObject {
Noximilien 21:0eb394495b8a 8 public:
Noximilien 26:676874c42883 9 /**@brief
Noximilien 26:676874c42883 10 *This function is
Noximilien 26:676874c42883 11 */
Noximilien 21:0eb394495b8a 12 void spawn(Point spawn_pos) {
Noximilien 21:0eb394495b8a 13 pos = spawn_pos;
Noximilien 21:0eb394495b8a 14 active = true;
Noximilien 21:0eb394495b8a 15 }
Noximilien 21:0eb394495b8a 16 Point pos;
Noximilien 21:0eb394495b8a 17 bool active;
Noximilien 21:0eb394495b8a 18 };
Noximilien 21:0eb394495b8a 19
Noximilien 21:0eb394495b8a 20 #endif