Initial publish
Dependencies: mbed
Fork of el17dg by
game/gameobject.h@26:676874c42883, 2019-04-06 (annotated)
- Committer:
- Noximilien
- Date:
- Sat Apr 06 20:13:33 2019 +0000
- Revision:
- 26:676874c42883
- Parent:
- 21:0eb394495b8a
- Child:
- 27:f05f4e738ba9
I have created a difficulty feature based on the in-game score. As the score gets higher, so does the game. Have added more comments. Started cleaning up the code and simplify it.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Noximilien | 21:0eb394495b8a | 1 | #ifndef GAMEOBJECT_H |
Noximilien | 21:0eb394495b8a | 2 | #define GAMEOBJECT_H |
Noximilien | 21:0eb394495b8a | 3 | |
Noximilien | 21:0eb394495b8a | 4 | #include "geometry.h" |
Noximilien | 21:0eb394495b8a | 5 | |
Noximilien | 21:0eb394495b8a | 6 | |
Noximilien | 21:0eb394495b8a | 7 | class GameObject { |
Noximilien | 21:0eb394495b8a | 8 | public: |
Noximilien | 26:676874c42883 | 9 | /**@brief |
Noximilien | 26:676874c42883 | 10 | *This function is |
Noximilien | 26:676874c42883 | 11 | */ |
Noximilien | 21:0eb394495b8a | 12 | void spawn(Point spawn_pos) { |
Noximilien | 21:0eb394495b8a | 13 | pos = spawn_pos; |
Noximilien | 21:0eb394495b8a | 14 | active = true; |
Noximilien | 21:0eb394495b8a | 15 | } |
Noximilien | 21:0eb394495b8a | 16 | Point pos; |
Noximilien | 21:0eb394495b8a | 17 | bool active; |
Noximilien | 21:0eb394495b8a | 18 | }; |
Noximilien | 21:0eb394495b8a | 19 | |
Noximilien | 21:0eb394495b8a | 20 | #endif |