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Dependencies: mbed
Ball/Ball.h
- Committer:
- el17cr
- Date:
- 2019-05-09
- Revision:
- 8:8d9c5a7e57d3
- Parent:
- 7:cf469c3505a2
File content as of revision 8:8d9c5a7e57d3:
#ifndef BALL_H #define BALL_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Ball class @brief Class for creating the ball object and determining how it will move and be controlled @version 1.0 @author Connor Rainey @date May 2019 */ class Ball { public: // constructor /** * @brief Constructs the ball object * @details simple construtor that creates a trivial calibration */ Ball(); // destructor /** * @brief Destructs the ball object * @details deallocates memory location for the ball object */ ~Ball(); /** * @brief initialises ball object * @param y @details the initial y coordinate of the ball * @param size @details the size of the ball */ void init(int y,int size); /** * @brief draws the ball object * @param N5110 &lcd @details The screen in which the ball is drawn on */ void draw(N5110 &lcd); /** * @brief updates the ball object * @details updates the balls position to enable it to move on the screen */ void update(); //acessor and mutator methods /** * @brief sets the velocity * @param v @details the velocity vector of the ball moving on the screen */ void set_velocity(Vector2D v); /** * @brief gets the velocity * @returns the velocity vector of the ball moving on the screen */ Vector2D get_velocity(); /** * @brief gets the postion vector of the ball on the screen * @returns the position vector of the ball on the screen */ Vector2D get_pos(); /** * @brief sets the postion vector of the ball on the screen * @param p @details the position vector of the ball on the screen */ void set_pos(Vector2D p); /** * @brief updates the x postion of the ball on the screen in accordance with the joystick * @param d @details direction in which ball is moving along x axis * @param mag @details magnitude at which the ball moves */ void updateX(Direction d,float mag); private: Vector2D _velocity; int _size; double _x; double _y; double _speed; }; #endif