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Dependencies: mbed
Diff: Falldown/Falldown.h
- Revision:
- 5:1a9d84df7207
- Parent:
- 4:03d13a53308c
- Child:
- 6:85314a3d69cd
--- a/Falldown/Falldown.h Mon Apr 22 16:14:49 2019 +0000 +++ b/Falldown/Falldown.h Sat May 04 10:49:53 2019 +0000 @@ -6,6 +6,7 @@ #include "Gamepad.h" #include "Ball.h" #include "Ground.h" +#include "Line.h" #define GAP 2 @@ -16,40 +17,49 @@ Falldown(); ~Falldown(); - void init(int ground_height,int ball_size); + void init(int ground_height, int ball_size,int line_height,int line_width); void read_input(Gamepad &pad); void update(Gamepad &pad); void draw(N5110 &lcd); + int check_goal(); + + private: void check_wall_collision(Gamepad &pad); void check_Ground_collisions(Gamepad &pad); - void check_goal(N5110 &lcd); + //void print_scores(N5110 &lcd); - Ground _ground1; - Ground _ground2; + Ground _ground; + //Ground _ground2; Ball _ball; + Line _line; + - - int _ground_width1; + int _line_width; + int _line_height; + + + int _ground_width; int _ground_height; - int _ground_width2; + //int _ground_width2; int _ball_size; // x positions of the Grounds - int _g1x; - int _g2x; - int _g1y; - int _g2y; + //int _g1x; + //int _g2x; + int _groundy; + //int _g2y; int _bally; + int _liney; Direction _d; float _mag;