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Dependencies: mbed
Diff: Game/Game.cpp
- Revision:
- 15:8fbbdefbe720
- Child:
- 16:64cd7bc094f9
diff -r 885915260e25 -r 8fbbdefbe720 Game/Game.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Game/Game.cpp Sun Mar 31 14:56:55 2019 +0000 @@ -0,0 +1,74 @@ +#include "Game.h" + +Game::Game(){ + score = 0; + gamepad.init(); + renderer.init(); + + for(int i = 0; i < 7; i++){ + Cube cube(rand()%80-40,0,30+ i*20,5); + cubeVector.push_back(cube); + } +} + +void Game::run(){ + + while(1) { + Vector2D coord = gamepad.get_coord(); + renderer.clear(); + + if(playing){ + score++; + } + + renderer.drawHorizon(coord.x/15); + for (int c = 0; c< cubeVector.size(); c++) + { + if(playing){ + cubeVector[c].translate(-coord.x*1.4,0,-3); + } + for (int i = 0; i < 6; i++){ + faceVector.push_back(cubeVector[c].getFace(i)); + } + if (cubeVector[c].despawn()){ + cubeVector.erase(cubeVector.begin() + c); + Cube cube(rand()%80-40,0,90,5); + cubeVector.push_back(cube); + } + if (cubeVector[c].tooClose()){ + cubeVector.erase(cubeVector.begin() + c); + playing = false; + //renderer.invertMode(); + score = 0; + // ticker.attach(&resetScreen,1); + Cube cube(rand()%80-40,0,90,5); + cubeVector.push_back(cube); + } + } + for (int f = 0; f< faceVector.size(); f++){ + for (int f2 = 0; f2< faceVector.size(); f2++){ + if(faceVector[f2].getAvgZ() < faceVector[f2+1].getAvgZ()){ + Face temp = faceVector[f2+1]; + faceVector[f2+1] = faceVector[f2]; + faceVector[f2] = temp; + } + } + } + + for (int f = 0; f< faceVector.size() ; f++){ + //pc.printf("%f\n", faceVector[f].getAvgZ()); + renderer.drawFace(faceVector[f], coord.x/15); + //wait_ms(1000/1); + + } + char buf[10]; + sprintf(buf, "%d", score); + renderer.print(buf); + memset(buf, 0, sizeof buf); + renderer.refresh(); + faceVector.clear(); + + wait_ms(1000/30); + } +} + \ No newline at end of file