ELEC2645 (2018/19) / Mbed 2 deprecated el17cd

Dependencies:   mbed

Revision:
7:15543cb10a14
Parent:
6:75031d14fc0d
Child:
8:a667bc5050c1
diff -r 75031d14fc0d -r 15543cb10a14 Cube/Cube.cpp
--- a/Cube/Cube.cpp	Sat Feb 23 16:19:29 2019 +0000
+++ b/Cube/Cube.cpp	Sat Feb 23 17:45:43 2019 +0000
@@ -1,8 +1,9 @@
-#include "mbed.h"
+//#include "mbed.h"
 #include "Cube.h"
+#include "math.h"
 
-Cube::Cube(float x, float y, float z, float size){
-    float v[8][3] = {{x-size, y+size, z-size},
+Cube::Cube(double x, double y, double z, double size){
+     double v[8][3] = {{x-size, y+size, z-size},
     {x-size, y+size, z+size},
     {x+size, y+size, z+size},
     {x+size, y+size, z-size},
@@ -16,12 +17,12 @@
             verticies[vertex][axis] = v[vertex][axis];
         }
     }
-    float f0Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[1][0], v[1][1], v[1][2]}, {v[2][0], v[2][1], v[2][2]}, {v[3][0], v[3][1], v[3][2]}};
-    float f1Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[1][0], v[1][1], v[1][2]}, {v[5][0], v[5][1], v[5][2]}, {v[4][0], v[4][1], v[4][2]}};
-    float f2Points[4][3] = {{v[1][0], v[1][1], v[1][2]}, {v[2][0], v[2][1], v[2][2]}, {v[6][0], v[6][1], v[6][2]}, {v[5][0], v[5][1], v[5][2]}};
-    float f3Points[4][3] = {{v[3][0], v[3][1], v[3][2]}, {v[2][0], v[2][1], v[2][2]}, {v[6][0], v[6][1], v[6][2]}, {v[7][0], v[7][1], v[7][2]}};
-    float f4Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[3][0], v[3][1], v[3][2]}, {v[7][0], v[7][1], v[7][2]}, {v[4][0], v[4][1], v[4][2]}};
-    float f5Points[4][3] = {{v[4][0], v[4][1], v[4][2]}, {v[5][0], v[5][1], v[5][2]}, {v[6][0], v[6][1], v[6][2]}, {v[7][0], v[7][1], v[7][2]}};
+    double f0Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[1][0], v[1][1], v[1][2]}, {v[2][0], v[2][1], v[2][2]}, {v[3][0], v[3][1], v[3][2]}};
+    double f1Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[1][0], v[1][1], v[1][2]}, {v[5][0], v[5][1], v[5][2]}, {v[4][0], v[4][1], v[4][2]}};
+    double f2Points[4][3] = {{v[1][0], v[1][1], v[1][2]}, {v[2][0], v[2][1], v[2][2]}, {v[6][0], v[6][1], v[6][2]}, {v[5][0], v[5][1], v[5][2]}};
+    double f3Points[4][3] = {{v[3][0], v[3][1], v[3][2]}, {v[2][0], v[2][1], v[2][2]}, {v[6][0], v[6][1], v[6][2]}, {v[7][0], v[7][1], v[7][2]}};
+    double f4Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[3][0], v[3][1], v[3][2]}, {v[7][0], v[7][1], v[7][2]}, {v[4][0], v[4][1], v[4][2]}};
+    double f5Points[4][3] = {{v[4][0], v[4][1], v[4][2]}, {v[5][0], v[5][1], v[5][2]}, {v[6][0], v[6][1], v[6][2]}, {v[7][0], v[7][1], v[7][2]}};
     faces[0].setVerticies(f0Points);
     faces[1].setVerticies(f1Points);
     faces[2].setVerticies(f2Points);
@@ -34,18 +35,21 @@
     return faces[index];
 }
 
-void Cube::rotateX(float angle){
+void Cube::rotateX(double angle){
     for( int i = 0; i<12; i++){
-        float hyp = sqrt(pow(verticies[i][0],2) + pow(verticies[i][1], 2));
-        verticies[i][0] = verticies[i][0]*cos(angle)-verticies[i][2]*sin(angle);
-        verticies[i][2] = verticies[i][2]*cos(angle)+verticies[i][0]*sin(angle);
+        double x = verticies[i][0];
+        double z = verticies[i][2];
+        
+        verticies[i][0] = x*cos(angle)+z*sin(angle);
+        verticies[i][2] = z*cos(angle)-x*sin(angle);
+        
     }
-    float f0Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}};
-    float f1Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
-    float f2Points[4][3] = {{verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}};
-    float f3Points[4][3] = {{verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
-    float f4Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
-    float f5Points[4][3] = {{verticies[4][0], verticies[4][1], verticies[4][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
+    double f0Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}};
+    double f1Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
+    double f2Points[4][3] = {{verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}};
+    double f3Points[4][3] = {{verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
+    double f4Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
+    double f5Points[4][3] = {{verticies[4][0], verticies[4][1], verticies[4][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
     faces[0].setVerticies(f0Points);
     faces[1].setVerticies(f1Points);
     faces[2].setVerticies(f2Points);
@@ -55,19 +59,19 @@
 }
 
 
-void Cube::translate(float x, float y, float z){
+void Cube::translate(double x, double y, double z){
     for( int i = 0; i<12; i++){
-        float hyp = sqrt(pow(verticies[i][0],2) + pow(verticies[i][1], 2));
+        double hyp = sqrt(pow(verticies[i][0],2) + pow(verticies[i][1], 2));
         verticies[i][0] += x;
         verticies[i][1] += y;
         verticies[i][2] += z;
     }
-    float f0Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}};
-    float f1Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
-    float f2Points[4][3] = {{verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}};
-    float f3Points[4][3] = {{verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
-    float f4Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
-    float f5Points[4][3] = {{verticies[4][0], verticies[4][1], verticies[4][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
+    double f0Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}};
+    double f1Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
+    double f2Points[4][3] = {{verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}};
+    double f3Points[4][3] = {{verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
+    double f4Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
+    double f5Points[4][3] = {{verticies[4][0], verticies[4][1], verticies[4][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
     faces[0].setVerticies(f0Points);
     faces[1].setVerticies(f1Points);
     faces[2].setVerticies(f2Points);