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Dependencies: mbed
Face/Face.h
- Committer:
- el17cd
- Date:
- 2019-04-05
- Revision:
- 32:9c250eda7f3f
- Parent:
- 24:4e8bdcb74266
- Child:
- 34:5cb9b4d01f5c
File content as of revision 32:9c250eda7f3f:
#include "mbed.h" /** Face class *@brief A class used to instantiate a face object, each cube will store 6 of these and will all be rendered to display the cube *@author Christopher Doel *@date April, 2019 */ class Face { private: float verticies[4][3]; float avgZ; bool visible; public: Face(); /**brief The constructor of the Face class which instantiates the face object. *No parameters are required as the face attributes will be defined after instantiation using the mutator methods. */ float getVertexValue(int vertex, int axis); /**brief An accessor which returns the value depending on the index of the vertex and the axis required *@param The index of which vertex is required *@param The axis of the 3 dimensional coordinate required @returns The float value of the required vertex in a specific axis */ bool getVisible(); /**brief An accessor which returns whether the face is visible or not @returns The boolean value of the attribute 'visible' */ void setVisible(bool v); /**brief An mutator which sets whether the face is visible or not @param A boolean which determines whether the visible attribute will be true or false */ void setVerticies(float (&PointArray)[4][3]); /**brief An mutator which sets the verticies of the face @param A memory address of a two dimentional array containing each vertex and the values of the x, y and z coordinates */ float getAvgZ(); /**brief An accessor which returns the average z axis value of the faces verticies @returns A float representing the average z axis value of the face */ };