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Dependencies: mbed
Cube/Cube.cpp
- Committer:
- el17cd
- Date:
- 2019-02-23
- Revision:
- 6:75031d14fc0d
- Parent:
- 5:54d3b36fec2c
- Child:
- 7:15543cb10a14
File content as of revision 6:75031d14fc0d:
#include "mbed.h"
#include "Cube.h"
Cube::Cube(float x, float y, float z, float size){
float v[8][3] = {{x-size, y+size, z-size},
{x-size, y+size, z+size},
{x+size, y+size, z+size},
{x+size, y+size, z-size},
{x-size, y-size, z-size},
{x-size, y-size, z+size},
{x+size, y-size, z+size},
{x+size, y-size, z-size}};
for(int vertex = 0; vertex < 8; vertex++){
for(int axis = 0; axis < 3; axis++){
verticies[vertex][axis] = v[vertex][axis];
}
}
float f0Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[1][0], v[1][1], v[1][2]}, {v[2][0], v[2][1], v[2][2]}, {v[3][0], v[3][1], v[3][2]}};
float f1Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[1][0], v[1][1], v[1][2]}, {v[5][0], v[5][1], v[5][2]}, {v[4][0], v[4][1], v[4][2]}};
float f2Points[4][3] = {{v[1][0], v[1][1], v[1][2]}, {v[2][0], v[2][1], v[2][2]}, {v[6][0], v[6][1], v[6][2]}, {v[5][0], v[5][1], v[5][2]}};
float f3Points[4][3] = {{v[3][0], v[3][1], v[3][2]}, {v[2][0], v[2][1], v[2][2]}, {v[6][0], v[6][1], v[6][2]}, {v[7][0], v[7][1], v[7][2]}};
float f4Points[4][3] = {{v[0][0], v[0][1], v[0][2]}, {v[3][0], v[3][1], v[3][2]}, {v[7][0], v[7][1], v[7][2]}, {v[4][0], v[4][1], v[4][2]}};
float f5Points[4][3] = {{v[4][0], v[4][1], v[4][2]}, {v[5][0], v[5][1], v[5][2]}, {v[6][0], v[6][1], v[6][2]}, {v[7][0], v[7][1], v[7][2]}};
faces[0].setVerticies(f0Points);
faces[1].setVerticies(f1Points);
faces[2].setVerticies(f2Points);
faces[3].setVerticies(f3Points);
faces[4].setVerticies(f4Points);
faces[5].setVerticies(f5Points);
}
Face Cube::getFace(int index){
return faces[index];
}
void Cube::rotateX(float angle){
for( int i = 0; i<12; i++){
float hyp = sqrt(pow(verticies[i][0],2) + pow(verticies[i][1], 2));
verticies[i][0] = verticies[i][0]*cos(angle)-verticies[i][2]*sin(angle);
verticies[i][2] = verticies[i][2]*cos(angle)+verticies[i][0]*sin(angle);
}
float f0Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}};
float f1Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
float f2Points[4][3] = {{verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}};
float f3Points[4][3] = {{verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
float f4Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
float f5Points[4][3] = {{verticies[4][0], verticies[4][1], verticies[4][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
faces[0].setVerticies(f0Points);
faces[1].setVerticies(f1Points);
faces[2].setVerticies(f2Points);
faces[3].setVerticies(f3Points);
faces[4].setVerticies(f4Points);
faces[5].setVerticies(f5Points);
}
void Cube::translate(float x, float y, float z){
for( int i = 0; i<12; i++){
float hyp = sqrt(pow(verticies[i][0],2) + pow(verticies[i][1], 2));
verticies[i][0] += x;
verticies[i][1] += y;
verticies[i][2] += z;
}
float f0Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}};
float f1Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
float f2Points[4][3] = {{verticies[1][0], verticies[1][1], verticies[1][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}};
float f3Points[4][3] = {{verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[2][0], verticies[2][1], verticies[2][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
float f4Points[4][3] = {{verticies[0][0], verticies[0][1], verticies[0][2]}, {verticies[3][0], verticies[3][1], verticies[3][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}, {verticies[4][0], verticies[4][1], verticies[4][2]}};
float f5Points[4][3] = {{verticies[4][0], verticies[4][1], verticies[4][2]}, {verticies[5][0], verticies[5][1], verticies[5][2]}, {verticies[6][0], verticies[6][1], verticies[6][2]}, {verticies[7][0], verticies[7][1], verticies[7][2]}};
faces[0].setVerticies(f0Points);
faces[1].setVerticies(f1Points);
faces[2].setVerticies(f2Points);
faces[3].setVerticies(f3Points);
faces[4].setVerticies(f4Points);
faces[5].setVerticies(f5Points);
}