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Dependencies: mbed
Face/Face.cpp
- Committer:
- el17cd
- Date:
- 2019-04-03
- Revision:
- 24:4e8bdcb74266
- Parent:
- 22:236319885874
- Child:
- 32:9c250eda7f3f
File content as of revision 24:4e8bdcb74266:
#include "mbed.h"
#ifndef FACE_H
#define FACE_H
#include "Face.h"
#endif
Face::Face() {
visible = false; //Each instantiated face is not visible by default
}
bool Face::getVisible() { //Accessor returns whether the face is visible
return visible;
}
void Face::setVisible(bool v) { //Mutator sets whether the face is visible or not
visible = v;
}
void Face::setVerticies(float (&PointArray)[4][3]) { //Sets the verticies of the face to their xyz coordinate
float z = 0;
for(int vertex = 0; vertex < 4; vertex++) {
for(int axis = 0; axis < 3; axis++) {
verticies[vertex][axis] = PointArray[vertex][axis]; //copies the parameter to the private array
}
z += verticies[vertex][2];
}
avgZ = z/4; //store an average z axis value for each face
}
float Face::getVertexValue(int vertex, int axis){ //Accessor to return the value of a vertex depending on the index and axis
return verticies[vertex][axis];
}
float Face::getAvgZ(){ //Accessor to return the average z value of the face
return avgZ;
}