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Dependencies: mbed
Face/Face.h
- Committer:
- el17cd
- Date:
- 2019-05-07
- Revision:
- 39:41dcf1604fdf
- Parent:
- 37:524b91130885
File content as of revision 39:41dcf1604fdf:
#include "mbed.h" /** Face class *@brief A class used to instantiate a Face object, each cube will store 6 of these and will all be passed to the renderer to display the cube. Each Face object will be sorted in terms of its average z axis position upon which the renderer draws the faces from back to front to create depth. *@author Christopher Doel *@date April, 2019 */ class Face { private: float verticies[4][3]; float avgZ; bool visible; public: /** The constructor of the Face class which instantiates the face object. *No parameters are required as the face attributes will be defined after instantiation using the mutator methods. */ Face(); /** An accessor method which returns the value depending on the index of the vertex and the axis required *@param The index of which vertex is required *@param The axis of the 3 dimensional coordinate required @returns The float value of the required vertex in a specific axis */ float getVertexValue(int vertex, int axis); /** An accessor method which returns whether the face is visible or not *@returns The boolean value of the attribute 'visible' */ bool getVisible(); /** A mutator method which sets whether the face is visible or not *@param A boolean which determines whether the visible attribute will be true or false */ void setVisible(bool v); /** A mutator method which sets the verticies of the face *@param A memory address of a two dimentional array containing each vertex and the values of the x, y and z coordinates */ void setVerticies(float (&PointArray)[4][3]); /** An accessor method which returns the average z axis value of the faces verticies *@returns A float representing the average z axis value of the face */ float getAvgZ(); };